Search: in
ACM Transactions on Graphics
ACM Transactions on Graphics in Encyclopedia Encyclopedia
  Tutorials     Encyclopedia     Videos     Books     Software     DVDs  
       
Encyclopedia results for ACM Transactions on Graphics

ACM Transactions on Graphics





Encyclopedia results for ACM Transactions on Graphics

  1. Graphics hardware

    expand further date February 2012 Graphics hardware is computer hardware that enables computers to produce and show computer graphics . It works in conjuntion with graphics software . Examples of graphics hardware are display device s, graphics card s, graphics processing unit s and motion capture hardware. See also Graphics hardware and FOSS Category Graphics hardware Comp hardware stub ...   more details



  1. Intel graphics

    Intel graphics may refer to Intel740 , a graphics processing unit released in 1998 Intel Extreme Graphics , a series of integrated graphics released from 2002 to 2003 Intel Graphics Media Accelerator , a series of integrated graphics released from 2005 to 2008 Larrabee microarchitecture , the code name for an unreleased Intel graphics processing unit Intel HD Graphics , a series of processor based graphics first released in 2010 disambig ...   more details



  1. Graphics suite

    Unreferenced date March 2007 A graphics suite is a software suite for graphics work that are distributed together. The programs are usually able to interact with each other on a higher level than the operating system would normally allow. There is no hard, fast rule regarding the programs to be included in a graphics application suite, but most will include at least a bitmap graphics editor and a vector graphics editor . In addition to these, the suite may contain VRML editors, animation editors, and morphing tools. See also Adobe Systems Products Adobe graphics suite Corel Corel products past and present Corel graphics suite Microsoft Expression Studio DEFAULTSORT Graphics Suite Category Graphics software Graphics software stub nl Graphics suite ...   more details



  1. Graphics engine

    Graphics engine may refer to Game engine a physics model typically implemented in software for use in computer games Graphics engine hardware a specialized computer hardware device, typically integrated with a framebuffer or other video display circuitry, for performing graphics calculations independently of a computer s main processor First person shooter graphics engine disamb ...   more details



  1. Molecular graphics

    TK, Spherical shading, ACM SIGGRAPH Computer Graphics, 12 , 3 August 1978 , 282 285. ref ref name ...Refimprove date June 2009 Molecular graphics MG is the discipline and philosophy of studying molecule ... display device . ref name Gold GoldBookRef title molecular graphics url http goldbook.iupac.org MT06970.html ... an important influence on modern molecular graphics. This article concentrates on the use of computers to create molecular graphics. Note, however, that many molecular graphics programs and systems have close coupling between the graphics and editing commands or calculations such as in molecular modelling ... molecular graphics has been to represent the ball and stick model as realistically as possible ... shaped. Comparison of physical models with molecular graphics Physical models and computer models ... and they decay over time. Molecular graphics is particularly valuable for representing global and local properties of molecules, such as electrostatic potential. Graphics can also be animated to represent .... Molecular structures have always been an attractive choice for developing new computer graphics ... called molecular graphics and in 1982 a group of academics and industrialists in the UK set up the Molecular Graphics Society MGS . Initially much of the technology concentrated either on high performance 3D graphics , including interactive rotation or 3D rendering of atoms as spheres sometimes with Radiosity computer graphics radiosity . During the 1980s a number of programs for calculating molecular ... graphics often included these. As a result the MGS has now changed its name to the Molecular Graphics ... in molecular graphics Image Hemagglutinin molecule.png thumb 200px Fig. 2. Image of hemagglutinin ... blue. Both computer technology and graphic arts have contributed to molecular graphics. The development ... was implicit or stylistic. Two vector graphics vectors meeting at a point implied an atom or in macromolecules ... in the molecule has always accompanied the increasing power of computer graphics processing. Typically ...   more details



  1. Elan Graphics

    Elan Graphics is a computer graphics architecture for Silicon Graphics computer workstation s. Elan Graphics was developed in 1991 and was available as a high end graphics option on workstations released during the mid 1990s as part of the Express Graphics architectures family. Elan Graphics gives the workstation real time 2D and 3D graphics rendering capability similar to that of even high end Personal computer PC s made over ten years after Elan s introduction, with the exception of texture mapping , which had to be performed in software. http www.obsolyte.com sgi indigo Elan Graphics systems consist of four Geometry Engine s capable of a combined 128 MFLOPS and one Raster Engine . Together, they are capable of rendering 180K Z buffered, lit, Gouraud shading Gourad shaded triangles per second. The framebuffer has 56 bits per pixel, causing 12 bits per pixel dithered RGB 4 4 4 to be used for a double buffered, depth buffered, RGB layout. When double buffering isn t required, it is possible ... bit RGB framebuffer configuration is possible. The Elan Graphics system also implemented hardware stencil ... buffer. http www.sgistuff.net hardware graphics documents ElanTR.html Elan Graphics consists of five graphics subsystems the Command Engine, Geometry Subsystem, Raster Engine, framebuffer and Display Subsystem. Elan Graphics can produce resolutions up to 1280 x 1024 pixels with 24 bit color and can also process unencoded NTSC and PAL analog television signals. The Elan Graphics system is made up of five daughterboard s that plug into the main workstation motherboard . The Elan Graphics architecture was superseded by SGI s Extreme Graphics architecture on SGI Indigo2 Indigo2 models and eventually by the IMPACT computer graphics IMPACT graphics architecture in 1995. http retrotechnology.com herbs stuff indy.html External links http www.irisindigo.com elan ElanTR.html ElanTR Elan Graphics Technical Report Category SGI graphics cs Elan ...   more details



  1. ACM Computing Reviews

    italictitle ACM Computing Reviews ISSN 1530 6585 is an academic journal that reviews computer science literature. It is published by the Association for Computing Machinery ACM . See also ACM Guide to Computing Literature ACM Computing Surveys External links http www.reviews.com ACM Computing Reviews limited access for non subscribers compu mag stub Category Association for Computing Machinery publications Computing Reviews Category Computer science journals Category Publications with year of establishment missing es ACM Computing Reviews pt ACM Computing Reviews ...   more details



  1. Extreme Graphics

    Distinguish2 List of Intel chipsets Intel Extreme Graphics, a series of built in graphics adapter Extreme Graphics is a computer graphics architecture for Silicon Graphics computer workstation s. Extreme Graphics was developed in 1993 and was available as a high end graphics option on workstations such as the SGI Indigo2 Indigo2 , released during the mid 1990s. Extreme Graphics gives the workstation real time 2D and 3D graphics rendering capability similar to that of even high end Personal computer PC s made many years after Extreme s introduction, with the exception of texture rendering which is performed in Software rendering software . Extreme Graphics systems consist of eight Geometry Engine s and two Raster Engine s, twice as many units as the Elan XZ graphics used in the SGI Indy Indy , SGI Indigo Indigo , and SGI Indigo2 Indigo2 . The eight geometry engines are rated at 256 MFLOPS maximum, far faster than the MIPS R4400 CPU used in the workstation. Extreme Graphics consists of five graphics subsystems the Command Engine, Geometry Subsystem, Raster Engine, framebuffer and Display Subsystem. http www.futuretech.blinkenlights.nl i2sec5.html 5.6 Extreme Graphics can produce resolutions up to 1280 x 1024 pixels with 24 bit color and can also process unencoded NTSC and PAL analog television signals. It is reported by the PROM as GU1 Extreme. The Extreme Graphics architecture was superseded by SGI s IMPACT computer graphics IMPACT graphics architecture in 1995. External links http www.futuretech.blinkenlights.nl i2sec5.html 5.6 Indigo2 and POWER Indigo2 Technical Report http www.futuretech.blinkenlights.nl i2info.html 3.2.2 2nd hand Indigo2 Buyers Guide Category SGI graphics ...   more details



  1. Graphics library

    Unreferenced date December 2009 A graphics library is a Computer program program Library computing library designed to aid in rendering computer graphics to a monitor. This typically involves providing optimized versions of functions that handle common Rendering computer graphics rendering tasks. This can be done purely in Computer software software and running on the Central processing unit CPU , common in embedded system s, or being Computer hardware hardware accelerated by a Graphics processing unit GPU , more common in Personal computer PCs . By employing these functions, a program can assemble an image to be output to a monitor. This relieves the programmer of the task of creating and optimizing these functions, and allows them to focus on building the graphics program. Examples Cairo graphics Direct3D MiniGL OpenGL WebGL OpenGL ES Open Inventor Openskia Segger Microcontroller Systems emWin An Embedded Graphics Library SFML Simple DirectMedia Layer See also Anti Grain Geometry Software development kit SDK DEFAULTSORT Graphics Library Category Graphics libraries de Grafikbibliothek fr Biblioth que graphique it GL grafica 3d ...   more details



  1. Xar (graphics)

    The Xar File format is the fully specified vector graphics file format of Xara and Xara Photo & Graphic Designer . External links http www.xara.com Xara homepage http www.xara.com support docs webformat spec Complete documentation of the XAR file format Graphics file formats Category Vector graphics markup languages compu lang stub ...   more details



  1. Graphics software

    . History Expand section date June 2010 SuperPaint 1973 was one of the earliest graphics software ... ref Currently Adobe Photoshop is one of the most used and best known graphics programs, having displaced ... Corel Paint Shop Pro See also multicol Comparison of raster graphics editors Comparison of vector graphics editors Graphics hardware List of raster graphics editors List of vector graphics editors multicol break Graphic art software Image conversion Photoshop Raster graphics editor Vector graphics editor multicol end References Reflist DEFAULTSORT Graphics Software Category Graphics software ar ...   more details



  1. A Graphics Language

    Unreferenced date January 2007 A Graphics Language AGL is an extension of the BASIC programming language, implemented on Hewlett Packard minicomputer s to simplify controlling a plotter . AGL commands describe the desired graphics plotting function, which the computer relays to the plotter as several HP GL instructions to the plotter. HP minicomputers HP 2100 HP 2640 HP 3000 HP 9830 Category Hewlett Packard Category Vector graphics Category Domain specific programming languages Compu graphics stub Compu lang stub ...   more details



  1. Harvard Graphics

    Image harvard2.jpg thumb 6 disk set of Harvard Graphics version 2.10 Harvard Graphics was a pioneering presentation program developed for DOS and Microsoft Windows by Software Publishing Corporation SPC . Harvard Graphics, Inc. released the first version in 1986 as Harvard Presentation Graphics . Harvard Graphics was one of the first consumer application software programs that allowed User computing users to incorporate text, information graphic s, and chart s into custom slideshow presentations. The original version could import data from Lotus 1 2 3 or Lotus Symphony DOS Lotus Symphony , charts created in Symphony or PFS Graph, and ASCII text. It could export text and graphics to Computer Graphics ... first Sharon L. title Harvard Graphics Is Easy to Learn and Use work InfoWorld date May 26, 1986 pages 47 48 ref Its use of vector graphics produced mixed results on the Color Graphics Adapter CGA and Enhanced Graphics Adapter EGA displays common at the time, but output was usually sent to a slide printer ... Graphics Our Company accessdate 2010 01 18 ref Presentation was dropped from the name for the second release, which came in 1987. Harvard Graphics 2.0 added the ability to import the latest Lotus 1 2 3 spreadsheet data before generating graphics, as well as drawing and annotations for graphs. ref name iw187 citation last Miller first Michael J. title Harvard Graphics 2.0 Simplicity Veils Powerful ..., offering improved editing functions, but its graphics and export capabilities were being outperformed ... 3.0 of Harvard Graphics improves drawing, color features work InfoWorld last Fridlund first Alan date July 8, 1991 page 72 ref The market leader through the late 1980s, Harvard Graphics struggled as the market ..., Serif Europe Serif purchased exclusive marketing rights to the product line of Harvard Graphics ... official website of Harvard Graphics, Inc http www.serif.com official website of Serif ... stub ca Harvard Graphics de Harvard Graphics es Harvard Graphics pl Harvard Graphics ...   more details



  1. ACM Computing Classification System

    The ACM Computing Classification System is a subject classification system for computer science devised by the Association for Computing Machinery . The system is comparable to the Mathematics Subject Classification in scope, aims and structure, being used by the various ACM journals to organise subjects by area. History The system has gone through six revisions, the first version being published in 1964, and revised versions appearing in 1982, 1983, 1987, 1991, and the now current version in 1998. Structure The ACM Computing Classification System is hierarchically structured in four levels three outer levels, coded by capital letters and numbers, and an uncoded fourth level of subject descriptors. Thus, for example, one branch of the hierarchy contains I. Computing Methodologies, which contains ... are listed as uncoded subject descriptors in these standard subcategories. Navbox name ACM Computing Classification System title ACM Computing Classification System image above The 1998 version of the ACM ... intelligence , computer graphics , image processing and computer vision , pattern recognition ... of topics in its computer science subject areas but also allows papers to be classified using the ACM ... of the ACM location New York, NY, USA pages 111 112 publisher ACM title ACM s computing classification ... Bernard journal Computing Reviews location New York, NY, USA publisher ACM pages 1 5 title Computing ... a Computer Science Research Organization on the ACM Computing Classification System editor1 ... ACM Computing Classification System is the homepage of the system, including links to three complete ... 1998 acmccs98 1.2.3.xml XML version of the ACM Computing Classification System version 1998 The http arxiv.org corr home ACM Computing Research Repository uses a http arxiv.org corr subjectclasses classification scheme that is much coarser than the ACM subject classification, and does not cover all ... are classified according to the ACM subject classification. DEFAULTSORT Acm Computing Classification ...   more details



  1. SSA Graphics

    Orphan date February 2009 Advert date December 2007 Infobox Consompany name SSA Graphics company logo Image About SSA sign.jpg company type Privately Owned foundation San Antonio, Texas September 1989 location city San Antonio, Texas location country USA key people Troy Brand , CEO President br Steve Brand , VP Business Development industry Marketing Consultant Consulting , Advertising and Graphics products http www.ssagraphics.com services index.php See Web Site for Products and Services homepage http www.ssagraphics.com www.SSAgraphics.com SSA Graphics is a full service Marketing Graphics and Advertising firm specializing in large format point of sale materials for retail chains. They also have a Marketing consultancy which focuses on strategy development and media buying and execution. SSA Graphics was officially dubbed a Texas Corporation in 1990 when its parent company, SilkScreen America, Inc. The company was an outgrowth of the ideas and goals of its founder, Troy Brand, who combined years of experience in the advertising, print, and broadcast communications industries. SSA Graphics print shop is based in Cibolo, Texas and does large format screen printing, digital print and a variety of sign shop services. Most of their clients include restaurant and fast casual chain store, retail chain stores along with South Texas area advertising agencies and design firms. http www.ssagraphics.com SSA Graphics Web site DEFAULTSORT Ssa Graphics Category Advertising ...   more details



  1. Hybrid Graphics

    Dablink This is a page about the Hybrid Graphics company. If you are looking for the feature on modern ATI video cards, please visit ATI Hybrid Graphics . Hybrid Graphics Ltd., often Hybrid , was a graphics software technology company active from 1994 to 2007 in Helsinki , Finland . Acquired by NVIDIA in 2006, ref name NVIDIA acquisition NVIDIA press release http www.nvidia.com object IO 30518.html NVIDIA Corporation to Acquire Hybrid Graphics ref Hybrid Graphics is now NVIDIA Corporation s Helsinki office. Company history Until the year 2000, Hybrid was widely known ref name Westwood SAGE In article SAGE engine W3D Westwood 3D ref for its Game engine Middleware middleware solutions for computer games. Hybrid s other business sector was image making using 3D graphics, this operation was spun off in 2004 as Fake Graphics Fake Graphics Ltd . The company s most important product of that time was the OpenGL based graphics library SurRender 3D 1996 2000 . In 2000 Hybrid launched the dPVS d ynamic P otentially V isible S et visibility optimization middleware that is used in many MMORPG s, including Star Wars Galaxies and EverQuest II . ref name everquest RPGVault s http rpgvault.ign.com articles 521 521504p2.html interview with EverQuest Lead Programmer Jamey Ryan ref In 2006 the dPVS technology ... dPVS ref Hybrid Graphics provided the first commercial implementations of the OpenGL ES ref name ... feb 17 04.html Hybrid Graphics Delivers World s First OpenGL ES implementation ref and OpenVG ref name ..., Tutorials and Sample Code ref mobile graphics APIs, and was actively involved in the development of the Mobile 3D Graphics API M3G JSR 184 Java standard, in the context of the Khronos Group ... of Technology s http www.tml.tkk.fi Research 3Dr index.html Computer Graphics Group ref academic research on computer graphics, including multiple papers published in SIGGRAPH . References reflist Category Video game engines Category Software companies of Finland fi Hybrid Graphics ...   more details



  1. Appian Graphics

    Refimprove date March 2008 Founded in 1994, Appian Graphics was one of the leading suppliers of multi monitor graphics accelerators. The company was famous for its Jeronimo and Gemini product lines, and for the ATI HydraVision HydraVision display management software. The main competitor for Appian on the multi monitor solutions market was STB Systems . The whole HydraVision team and thus, generally speaking, the company as it was was acquired in July 2001 by ATi Technologies . Appian graphics adapters Appian J Pro Appian Jeronimo Pro Quad Head PCI adapter 16 or 32MB 4 or 8MB head 3Dlabs Permedia 2 VPU chipset Appian Gemini Dual Head AGP 2X adapter 16MB SGRAM S3 Graphics S3 Savage MX chipset based Category Companies established in 1994 company stub ...   more details



  1. Turtle graphics

    Refimprove date February 2008 Turtle graphics is a term in computer graphics for a method of programming vector graphics using a relative Cursor computers cursor the turtle upon a Cartesian coordinate system Cartesian plane . Turtle graphics is a key feature of the Logo programming language Logo programming language . Overview Image Turtle Graphics Polyspiral.svg thumb right A spiral drawn with an iterative turtle graphics algorithm The turtle has three attributes a location an orientation a pen ... figures. Combined with control flow, procedures, and recursion, the idea of turtle graphics is also ... in graphics environments as an alternative to a strictly coordinate addressed graphics system. History Turtle graphics were added to the Logo programming language by Seymour Papert in the late 60s to support ... s daughter, Artemis, has been using turtle graphics to explore the relationship between art and algorithm. Today, Turtle graphics implementations are available for all major desktop and mobile platforms. Extension to three dimensions Image Spheres.png thumb right A 3D turtle graphics example from Cheloniidae Turtle Graphics . The ideas behind turtle graphics can be extended to include three dimensional ..., see Cheloniidae Turtle Graphics . See also Turtle robot Logo programming language Python programming ... KTurtle Cheloniidae Turtle Graphics StarLogo One Laptop per Child s OLPC XO 1 XO 1 contains a Turtle Art activity for playing with turtle graphics L system Scratch programming language Scratch ... Web Turtle , turtle graphics in a web page , by Bill Kendrick , author of Tux Paint http www.artami.co.uk turtleart indexdigital.htm Art created with turtle graphics by Artemis Papert http demonstrations.wolfram.com ... 11 25 turtle graphics thanksgiving update.aspx Turtle Graphics , Turtle Graphics written in MGrammar ... learning platform http jsturtlegraphic.sf.net JS Turtle Graphics a simple Javascript implementation of turtle graphics, by John Villar http demesos.blogspot.com 2011 04 logo turtle graphics.html JSTurtlegraphics ...   more details



  1. ACM Guide to Computing Literature

    ACM Guide to Computing Literature is a database, published by the Association for Computing Machinery ACM , that categorizes and abstracts most computer science literature. It contains citations to all ACM publications, as well as literature from other publishers. The Guide was also published in print from 1977 until 1997. All of the citations included in the printed Guide from 1987 through 1997 are included in the online database citations from print issues of the Guide published prior to 1987 are not necessarily found in the online version. The Guide is not to be confused with the ACM Digital Library . The Digital Library provides complete texts of journals, magazines and conferences sponsored or published by ACM. See also Association for Computing Machinery ACM Digital Library ACM Computing Reviews External links http www.acm.org ACM official website http portal.acm.org guide.cfm ACM Guide to Computing Literature limited access for non subscribers http portal.acm.org dl.cfm ACM Digital Library limited access for non subscribers http www.reviews.com ACM Computing Reviews limited access for non subscribers Category Bibliographic databases in computer science Category Association for Computing Machinery publications Guide to Computing Literature Category Association for Computing Machinery Guide to Computing Literature compu mag stub database stub es ACM Guide to Computing Literature pt ACM Guide to Computing Literature ...   more details



  1. Onyx Graphics

    Orphan date February 2009 Primarysources date April 2008 Infobox Company company name ONYX Graphics, Inc. company type Private foundation 1989 location Midvale, Utah key people Kevin M. Murphy, CEO industry Computer software products GamaPrint, SmartApps, Thrive Workflow, PosterShop & ProductionHouse homepage http www.onyxgfx.com ONYX Graphics, Inc. develops and markets commercial printing software and solutions for the digital color printing marketplace. Their color management workflow software products drive production large format inkjet printer models from Epson , Hewlett Packard and Canon. ONYX Graphics, Inc. is a wholly owned subsidiary of Oc Display Graphics Systems. ONYX Graphics, Inc. has been a member of the International Color Consortium group developing standardized color management since 1997. The company has been the ICC Chair of the Architecture Working Group since 2004. ref name ICC Chairman cite web url http www.color.org groups.xalter title ICC Working Groups, Architecture Working Group publisher International Color Consortium accessdate 2008 04 03 ref External links http www.onyxgfx.com ONYX Graphics, Inc. corporate website http www.color.org Official International Color Consortium website References references Category Companies established in 1989 Category Companies based in Utah Category Software companies of the United States ...   more details



  1. ReTargetable Graphics

    ReTargetable Graphics is device driver Application programming interface API mainly used by 3rd party graphics hardware to interface with AmigaOS via a set of Library computing libraries . The software libraries may include software tools to adjust Display resolution resolution , screen colors, Cursor computers Mouse cursor pointers and screenmodes. It will use available hardware and will not extend the capabilities in any way. AmigaOS Intuition Amiga intuition.lib is limited to Color depth display depths of 8 bits but RTG libraries makes is possible to handle higher depths like 24 bits. CyberGraphX main article CyberGraphX File cybergraphx.png right CyberGraphX pronounced cybergraphics , is a ReTargetable Graphics API for the Amiga and compatible computer systems. Developed by Thomas Sontowski and Frank Mariak and later adopted by Phase5 for use with their graphics cards. Many other graphics card manufacturers who offered hardware for Amiga and compatible systems used it as well. Enhanced Graphics System Enhanced Graphics System EGS is developed by Viona Development written in Cluster a Modula 2 derivate . It can handle screen depths of 24 bits. Graphics board that use EGS include Spectrum and Piccolo. it requires a minimum of nowrap 2 MByte RAM and nowrap 4 5 MByte of harddisc space. ref http www.amigareport.com ar205 p1 8.html amigareport.com EGS FAQ ref Picasso 96 Picasso 96 is the RTG used by the Picasso II, Picasso II , and Picasso IV graphics boards. Picasso II Picasso II uses the Amiga Zorro II bus and the Cirrus Logic GD5426 graphics chip. And requires Workbench 2.0 or above. ref name hwpii http www.amiga hardware.com showhardware.cgi?HARDID 466 amiga hardware.com ... kHz 71 Hz 640 480 24 34.02 kHz 64 Hz i Interlaced video Interlaced mode See also AmigaOS Graphics AmigaOS Graphics External links http www.amiga hardware.com showcat.cgi?CATID 16 amiga hardware.com Graphics Cards RTG http www.pcguru.plus.com uae p96.html pcguru.plus.com How to configure Picasso96 ...   more details



  1. Graphics BASIC

    Unreferenced date September 2007 Graphics BASIC is a third party BASIC extension extension to the Commodore BASIC Commodore BASIC V2.0 programming language of the Commodore 64 computer. It was originally written in 1983 by Ron Gilbert and Thomas J. McFarlane Tom McFarlane . The program was licensed to Hesware , who briefly sold the program in 1984 as part of their product line before going out of business ... Toolkit . Graphics BASIC adds over 100 new commands to the BASIC programming language BASIC language, providing an easy to use API to the relatively advanced at the time graphics and sound hardware capabilities ... the cumbersome use of PEEK and POKE commands. Graphics BASIC was delivered on a single 5.25 floppy ... features of the language. Graphics BASIC is installed simply by issuing the well known command LOAD ... or code SYS code command. Features Graphics Graphics BASIC s main feature is its easy to use graphics ... s graphics commands, but different enough to prevent source code compatibility. The Commodore 64 has separate video modes for text and graphics. Switching between these is extremely easy in Graphics ... graphics, and code MULTI code switches to 160 200 four colour graphics. Graphics BASIC also allows ... 64 s VIC II display chip. One of the more unusual choices of syntax in Graphics BASIC was the setting of graphics colours. To set the foreground and background colours of the text mode, you use ... defined symbolic constant such as code WHITE code or code BLACK code . To set the colours of the graphics ... Graphics BASIC also provides commands to manipulate the Commodore 64 s eight sprite computer science ... both horizontally and vertically. Graphics BASIC also supports automatic sprite movement change ... SAVE code commands. Programmatically drawing new sprite shapes was not supported. Sound Graphics ... In addition to graphics and sound commands, Graphics BASIC also provides various other useful ... program line numbers. Graphics BASIC also added an code ON ERROR code command to perform error capturing ...   more details



  1. Motion graphics

    Unreferenced date March 2007 Motion graphics are graphics that use video footage and or animation technology to create the illusion of Motion physics motion or rotation, graphics are usually combined with Sound recording and reproduction audio for use in multimedia projects. Motion graphics are usually ... is useful for distinguishing still graphics from graphics with a transforming appearance over time without over specifying the form. File Motion Graphics Explained.ogv thumb Visual description of Motion Graphics Motion graphics versus film Empty section date June 2011 Scope of the term Motion graphics ... tweening , a process of Rendering computer graphics render ing the key changes of an image at a specified ... Since there is no universally accepted definition of motion graphics, the official beginning of the art form is disputed. There have been presentations that could be classified as motion graphics as early as the 1800s. Perhaps one of the first uses of the term motion graphics was by animator John Whitney animator John Whitney , who in 1960 founded a company called Motion Graphics Inc. Saul Bass ... of what is now commonly referred to as motion graphics. His work included title sequences for popular ..., but effectively communicated the mood of the film. Computer generated motion graphics The term motion graphics originated with video editing in computing, perhaps to keep pace with newer technology. Before computers were widely available, motion graphics were costly and time consuming, limiting ... proprietary graphics systems from British based Quantel was quite commonplace in many television ... graphics standard of the time. With the reduced cost of producing motion graphics on a computer ... After Effects , Combustion software Discreet Combustion , and Apple Motion , motion graphics have ... Corporation s incorporate motion graphics. The term motion graphics was popularized by Trish and Chris Meyer s book about the use of Adobe After Effects , titled Creating Motion Graphics . This was the beginning ...   more details



  1. Graphics pipeline

    Expert subject Computing date November 2008 Cleanup date February 2008 In 3D computer graphics , the terms graphics pipeline or rendering pipeline most commonly refers to the current state of the art method of Rasterisation rasterization based Rendering computer graphics rendering as supported by commodity graphics hardware ref pipeline . The graphics pipeline typically accepts some representation ... of the graphics pipeline Generations of graphics pipelines File The OpenGL DirectX graphics pipeline.png thumb right This diagram illustrates the major components of the graphics pipeline for a GPU that supports OpenGL 4 and DirectX 11. Graphics pipelines constantly evolve. This article describes ... components of the graphics pipeline are illustrated in the figure to the right. Transformation This stage ... s, reflectance , and other surface properties. Current hardware implementations of the graphics pipeline ... values between vertices are then interpolated during rasterization. Per fragment computer graphics fragment or per pixel lighting per pixel lighting can be done on modern graphics hardware as a post ... primitives are generated from those primitives that were sent to the beginning of the graphics ... size regardless of distance from the camera. In this stage of the graphics pipeline, geometry ... in X,Y,Z, although this can vary by graphics API Direct3D or OpenGL . The Projection Transform is responsible ... which makes up Clip Space. Clipping details Clipping computer graphics Geometric primitives that now ... computer graphics Clipping is not necessary to achieve a correct image output, but it accelerates the rendering ... or other display. The graphics pipeline in hardware The rendering pipeline is mapped onto current graphics acceleration hardware such that the input to the graphics card GPU is in the form of vertices ... to the frame buffer for display. The graphics pipeline is well suited to the rendering process ... to pipelining vertices and fragments, their independence allows graphics processors to use parallel ...   more details



  1. Clamping (graphics)

    Refimprove date December 2009 In computer graphics, clamping is the process of limiting a position to an area. Unlike wrapping graphics wrapping , clamping merely moves the point to the nearest available value. br To put clamping into perspective, pseudocode for clamping is function clamp X, Min, Max Real Real if X Max then X Max if X Min then X Min return X In JavaScript function clamp value, min, max return Math.min Math.max value, min , max A faster ref cite web title jsPerf clamp functions url http jsperf.com clamp functions work jsPerf clamp functions ref one in JavaScript using ? ternary operators function clamp value, min, max return value min ? min value max ? max value C and C Integer computer science int can be changed into any other datatype int clamp int X, int Min, int Max if X Max X Max else if X Min X Min return X or int clamp int X, int Min, int Max return X Max ? Max X Min ? Min X or int clamp int X, int Min, int Max if X Max return Max if X Min return Min return X or, using templates to cover all data types C only template typename T T clamp T Value, T Min, T Max return Value Min ? Min Value Max ? Max Value Uses One of the many uses of clamping in 3D computer graphics computer graphics is the placing of a detail inside a polygon for example, a bullethole on a wall. It can also be used with wrapping graphics wrapping to create a variety of effects. Can also mean clamped to a certain value. For example, in OpenGL, the glClearColor takes a GLclampf value which is a gl float value clamped to the range 0,1 . References Reflist DEFAULTSORT Clamping Graphics Category Computer graphics algorithms Compu graphics stub ...   more details




Articles 26 - 50 of 52658      Previous     Next


Search   in  
Search for ACM Transactions on Graphics in Tutorials
Search for ACM Transactions on Graphics in Encyclopedia
Search for ACM Transactions on Graphics in Videos
Search for ACM Transactions on Graphics in Books
Search for ACM Transactions on Graphics in Software
Search for ACM Transactions on Graphics in DVDs
Search for ACM Transactions on Graphics in Store


Advertisement




ACM Transactions on Graphics in Encyclopedia
ACM Transactions on Graphics top ACM Transactions on Graphics

Home - Add TutorGig to Your Site - Disclaimer

©2011-2013 TutorGig.info All Rights Reserved. Privacy Statement