Refimprove date May 2011 Quantities of bits The megabit is a multiple of the unit bit for digital information or computer storage . The prefix mega mega symbol M is defined in the International System of Units SI as a multiplier of 10 sup 6 sup 1 million , ref http physics.nist.gov cuu Units prefixes.html The NIST Reference on Constants, Units, and Uncertainty SI prefixes ref and therefore 1 megabit gaps 10 sup 6 sup bits gaps 1 000 000 bits 1000 kilobit s. The megabit has the unit symbol Mbit or Mb . Using the common byte size of 8 bits, 1 Mbit is roughly equal to 125 kilobyte s kB or approximately 122 kibibyte s KiB . The megabit is closely related to the mebibit , a unit multiple derived from the binary prefix mebi mebi symbol Mi of the same order of magnitude, ref http physics.nist.gov cuu Units binary.html The NIST Reference on Constants, Units, and Uncertainty Prefixes for binary multiples ref which is equal to gaps 2 sup 20 sup bits gaps 1 048 576 bits , or approximately 5 larger than the megabit. Despite the definitions of these new prefixes for binary based quantities of storage ... prefix names to designate binary multiples. The megabit is widely used when referring to data ... speeds often use the megabit as the amount transferred per time unit, e.g., a 100 Mbit s megabit ... and megabytes per second. If one goes to buy a 2 megabit per second internet plan, they are really ... of the megabit. For example, a single discrete DDR3 chip specified at 512  Mb invariably contains ... s or 64 binary megabyte s. During the 16 bit game console era, the megabit was a commonly used ... were produced on 8 megabit cartridges, although other sizes such as 4, 12, 16, 24, 32, and 48 megabit ... Category Units of information be bg da Megabit de Megabit es Megabit eu Megabit fa fr M gabit ko hr Megabit it Megabit ms Megabit nl Megabit ja no Megabit pnb pl Megabit pt Megabit ru simple Megabit sr sv Megabit tr Megabit ... more details
Infobox Internet exchange point name Boston Metropolitan Exchange Point image image width full name abbreviation MXP founded 1996 location Boston , United States members ports peers 8 As of 2009 August website http www.bmxp.net www.bmxp.net peak http www.bmxp.net stats.html 40 Mbit s As of 2009 August peak in peak out daily http www.bmxp.net stats.html 40 Mbit s As of 2009 August daily in daily out The Boston MXP is an Internet Exchange Point in Boston, Massachusetts and Quincy, Massachusetts . It was originally founded by MAI in 1996. It supports 10 megabit and 100 megabit connections on copper, and gigabit connections on fiber. See also Internet Exchange Point External links http www.bmxp.net Official Boston MXP website https www.peeringdb.com private exchange view.php?id 25 profile on PeeringDB Category Internet exchange points Category Internet architecture Category Network access Category Telecommunications in the United States Category Communications in Massachusetts Category Internet in the United Kingdom ... more details
Cleanup date March 2009 Switched Multi megabit Data Service SMDS was a connectionless service used to connect LAN s, Metropolitan area network MAN s and Wide area network WAN s to exchange data, in early 1990s. In Europe, the service was known as Connectionless Broadband Data Service CBDS . ref name McDysan 1999 510 citation last McDysan year 1999 page 510 ref SMDS was specified by Bellcore, ref TA TSY 000772, TA TSY 000773 and TA TSY 000774. ref and was based on the IEEE 802.6 metropolitan area network MAN standard, as implemented by Bellcore, and used cell relay transport, Distributed queue dual bus network Distributed Queue Dual Bus layer 2 switching arbitrator, and standard SONET or G.703 as access interfaces. Its a switching service that provides data transmission in the range between 1.544 Mbit s T1 or DS1 to 45 Mbit s T3 or DS3 . SDMS was developed by Bellcore as an interim service until Asynchronous Transfer Mode matured. ref name McDysan 1999 510 In the mid 1990s, SMDS was replaced, largely by Frame Relay . SMDS was notable for its initial introduction of the 53 byte cell and cell switching approaches, as well as the method of inserting 53 byte cells onto G.703 and SONET. ref name McDysan 1999 214 citation last McDysan year 1999 page 214 ref Notes Reflist References cite book last McDysan first David E. coauthors Darren L. Spohn title ATM Theory and Applications year 1999 publisher McGraw Hill location Montreal isbn 0 07 045346 2 Bellcore. Generic System Requirements in Support of a Switched Multi Megabit Data Service. Technical Advisory, TA TSY 000772 October 1989 ... Megabit Data Service. Technical Advisory TA TSY 000773, Issue 1 December 1985. Bellcore. Switched Mutli Megabit Data Service SMDS Operations Technology Network Element Generic Requirements. Technical ... networking compu network stub cs SMDS eu SMDS mk SMDS ja Switched Multi megabit Data Services pl Switched Multimegabit Data Service ru SMDS th Switched Multi Megabit Data Service ... more details
Infobox VG title image File Duck Maze Cover.jpg 250px caption developer Bit Corp. publisher HES Interactive designer engine released vgrelease AUS 1990 genre Platform game Platform , Puzzle game Puzzle modes Single player ratings platforms Nintendo Entertainment System media 3 megabit cartridge electronics cartridge requirements input Gamepad Duck Maze is a platform game platform puzzle game developed by Bit Corp. and published by HES Interactive . External links http www.gamefaqs.com console nes home 567292.html Duck Maze at GameFAQs Category 1990 video games Category Nintendo Entertainment System games puzzle videogame stub ... more details
Infobox VG title Shockwave image File Shockwave Cover.jpg 250px caption Cover art developer American Game Cartridges publisher American Game Cartridges designer engine released vgrelease NA 1990 genre Puzzle game Puzzle modes Single player video game Single player , Multiplayer video game Multiplayer ratings platforms Nintendo Entertainment System media 3 megabit ROM cartridge cartridge requirements input Gamepad Shockwave is a puzzle game developed and published by American Game Cartridges . External links http www.gamefaqs.com console nes home 587611.html Shockwave at GameFAQs Category 1990 video games Category Nintendo Entertainment System games Category Nintendo Entertainment System only games ... more details
Quantities of bits The mebibit is a multiple of the bit , a unit of Computer data storage digital information storage , prefixed by the standards based multiplier mebi mebi symbol Mi , a binary prefix meaning 2 sup 20 sup . ref International Electrotechnical Commission, IEC 60027 2 2000 11 Ed. 2.0 ref ref Cite journal title Prefixes for binary multiples author A.J. Thor journal Metrologica year 2000 volume 37 issue 81 url http ej.iop.org links rDo33k,Nb lrUHtuYE3BGiff6cav5vpA me0112.pdf url http iopscience.iop.org 0026 1394 37 1 12 pdf 0026 1394 37 1 12.pdf format PDF doi 10.1088 0026 1394 37 1 12 page 81 ref The unit symbol of the mebibit is Mibit or Mib . 1 mebibit 2 sup 20 sup bit s gaps 1 048 576 bits 1024 kibibit s ref http physics.nist.gov cuu Units binary.html Definitions of the SI units The binary prefixes ref This unit is most useful for measuring Random access memory RAM and Read only memory ROM chip capacity. The mebibit is closely related to the megabit which equals 10 sup 6 sup bits 1,000,000 bits, but is sometimes used to denote the mebibit value in traditional computer technology writing. Citation needed date October 2010 Throughout the 1980s and 1990s, video game manufacturers would sometimes report the amount of internal cartridge Read only memory ROM in megabits on their packaging. 1 megabit equaled 128 kibibyte 8 megabits were 1 mebibyte of ROM containing game instructions and data. The binary prefixes are not part of the International System of Units SI . See also Mebibyte Mebibit per second References reflist Category Units of information ca Mebibit da Mebibit es Mebibit eu Mebibit ko it Mebibit ms Mebibit nl Mebibit ja no Mebibit sr ... more details
The 802.9 Working Group of the IEEE 802 networking committee developed standards for integrated voice and data access over existing Category 3 twisted pair network cable installations. Its major standard was usually known as isoEthernet . IsoEthernet combines 10 megabit s per second Ethernet and 96 64 kilobit s per second ISDN B channels. It was originally developed to provide data and voice video over the same wire without degradation by fixing the amount of Bandwidth computing bandwidth assigned to the Ethernet and B channel sides. There was some vendor support for isoEthernet, but it lost in the marketplace due to the rapid adoption of Fast Ethernet and the working group was disbanded. References IEEE Std 802 1990 IEEE Standards for Local and Metropolitan Networks Overview and Architecture New York 1990 IEEE standards telecom stub Category IEEE 802 Category Telecommunications standards cs IEEE 802.9 ja IEEE 802.9 uk IEEE 802.9 ... more details
Unreferenced date December 2009 Infobox VG title X Zone image Image XzoneSNES boxart.jpg 250px caption Box art developer Kemco publisher Kemco designer engine released 1992 genre Shoot em up Tube and rail shooters Rail shooter modes Single player video game Single player ratings platforms Super Nintendo Entertainment System media 8 megabit ROM cartridge cartridge requirements Super Scope input Light gun X Zone is a game released in 1992 by Kemco for the Super Nintendo Entertainment System Super NES . It was one of the few games to support the Super Scope light gun. The players assume the role of a soldier in flying power armor assigned to destroy an army of malfunctioning defense robots commanded by a sentient bio computer in its sudden war against humanity. Category 1992 video games Category Kemco games Category Light gun games Category Rail shooters Category Super Nintendo Entertainment System games Rail shooter videogame stub pt X Zone ... more details
Category 4 is a description of a Copper wire and cable cable that consists of four unshielded Twisted pair twisted pair UTP Copper wire and cable copper wires with a data rate of 16 Megabit Mbit s and performance of up to 20 Megahertz MHz . It was used in token ring networks, 10BASE T , 100BASE T4 , and is no longer common or used in new installations. It is used in telephone networks which can transmit voice and data from 12  Mbit s to 16  Mbit s. It was quickly superseded by Category 5 cable Category 5 5e cable, both of which have 100 15 ohm Characteristic impedance impedance . Category 4 is not recognized by the TIA EIA 568 data cabling standards. References references http www.ciscopress.com articles article.asp?p 31276 CCNA Network Media Types UTP Cable Standards Category Networking hardware Category Signal cables Category Ethernet cables compu network stub es Cable de Categor a 4 tr Kategori 4 kablo ... more details
Infobox VG title Tetsuwan Atom image Image Astro Boy SNES.png 200px Cover art developer Zamuse publisher Banpresto designer released vgrelease JP February 18, 1994 genre Platform game Platform modes Single player video game Single player platforms Super Nintendo Entertainment System Super Famicom media 4 megabit ROM cartridge cartridge nihongo Tetsuwan Atom Tetsuwan Atomu Mighty Atom is a 1994 video game released for the Super Nintendo Entertainment System Super Famicom based on the Astro Boy 1963 television series. External links GameFAQs type console snes num 575560 name Astro Boy Astro Boy DEFAULTSORT Tetsuwan Atom Osuma Tesuka s Movies Category Astro Boy video games Osuama Tezuka s Studio Category Banpresto games Category 1994 video games Category Japan exclusive video games Category Platform games Platform videogame stub ... more details
Multiple issues unreferenced December 2009 notable December 2009 Infobox VG title image File Magic Darts Cover.jpg 250px caption developer Romstar publisher Seta Corporation designer engine released vgrelease JP April 26, 1991 NA September 1991 genre Sports game Sports modes Single player , Multiplayer ratings platforms Nintendo Entertainment System media 3 megabit cartridge electronics cartridge requirements Magic Darts Magic Darts is a vgy 1991 darts Nintendo Entertainment System nes game developed by Romstar and published by Seta Corporation . External links http www.gamefaqs.com console nes home 587431.html Magic Darts at GameFAQs Category 1991 video games Category Nintendo Entertainment System games Category Darts video games Category Video games developed in the United States Sports videogame stub ... more details
Infobox media name Hyper CD ROM Petabyte Optical Disc logo image caption type 3D optical disc encoding capacity 1 Petabyte PB , theoretically up to 100 Exabyte EB read based on controlled fluorescence extinction, 300  Megabit per second Mbit s write based on controlled fluorescence extinction, 300  Megabit per second Mbit s standard owner http www.storextechnologies.com index.html Storex Technologies , CEO Dr. Eugen Pavel use Data storage, br video, br audio dimensions 1.2 mm 120 mm weight extended from extended to Disputed date January 2012 The Hyper CD ROM is an optical data storage device similar to the CD ROM with a multilayer Three dimensional space 3D structure, invented by Romanians Romanian scientist Dr. Eugen Pavel . Characteristics The disc has a height of 1.2  mm and a diameter of 120  mm and can be produced with existing technology. The storage capacity of one such disk is 1,000,000 gigabyte GB 1 Petabyte PB , as storage occurs on 2 000 different levels layered inside the glass body of the disk. Capacity 1 Petabyte PB with possibility of extension up to 100 Exabyte EB Medium transfer rate 300  Megabit per second Mbit s may be more Hard drive dimensions 80 x 150 x 300  mm Disk dimensions 1.2  mm 120  mm Temperature resistance up to 550 C High reliability Maximum usage period 5 000 years In November 1999 , the disk was presented at EUREKA 48th World exhibition of Innovation and New Technology in Brussels . The technology has gained recognition in 21 countries including the U.S. , the EU , Canada , Japan and Israel . There has not been any large scale production of the Hyper CD ROM, although several firms like IBM , Compaq , Philips and other Hollywood businesses have taken an interest in this form of data storage. External links http www.storextechnologies.com index.html Storex Technologies , the Company producing the disc. http www.storagenewsletter.com news optical 1pb optical disc technology storex Press Release ,abou ... more details
100 Data rate units Megabit per second Mbps br li nowrap begin Wi Fi 802.11b 802.11g nowrap end ... units Megabit per second Mbps br li nowrap begin Wi Fi 802.11b 802.11g nowrap end ul O2 Wireless Box III ADSL , ADSL2 ul li 4 Ethernet 100 Data rate units Megabit per second Mbps br li nowrap begin Wi ... Box IV Image O2 Wireless Box IV.jpg 100px ADSL , ADSL2 ul li 4 Ethernet 100 Data rate units Megabit ... ul O2 Wireless Box V ADSL , ADSL2 , ul li 4 Ethernet 100 Data rate units Megabit per second Mbps br ... more details
Unreferenced date August 2009 Paremhat Coptic language Coptic Coptic Pronunciation needed , also known as Baramhat , is the seventh month of the Coptic calendar . It lies between March 10 and April 8 of the Gregorian calendar . The Coptic name Paremhat comes from the Egyptian name of the month, pa en Amenhotep , month of Amenhotep I , who was deified in the polytheistic Ancient Egyptian religion following his reign ca. 1500 BC the month formerly known as Rekeh nedjes being renamed in his honor. Paremhat is also the third month of the Season of Season of the Emergence Proyet Growth and Emergence in Ancient Egypt, where the Nile floods recede and the crops start to grow throughout the land of Egypt . In the Ethiopian calendar , the corresponding month is called Megabit start box succession box before Meshir title Coptic calendar Egyptian Months years days 30 days after Parmouti end box Category Months of the Coptic calendar OrientalOrthodoxy stub am ar de Pa en Amenhotep ext Paremhat fr Phaminoth la Phamenoth lt Paremhatepas arz pl Famenot ... more details
Late Collision in computer network ing is a type of collision found in Carrier sense multiple access with collision detection CSMA CD based Protocol computing protocol s. Specifically a late collision is one that happens further into the packet than is allowed for by the protocol standard in question. In 10 megabit shared medium ethernet, if a collision error occurs after the first 512 bits of data are transmitted by the transmitting station, ref name 802 3 2008 IEEE http standards.ieee.org getieee802 802.3.html 802.3 2008 Section 1 , http ieee.org IEEE section 5.2.2.1.10 ref a late collision is said to have occurred. Importantly, late collisions are not re sent by the Network card NIC unlike collisions occurring before the first 64 octets it is left for the upper layers of the protocol stack to determine that there was loss of data. As a correctly set up CSMA CD network link should not have late collisions, the usual possible causes are full duplex half duplex mismatch, exceeded Ethernet cable length limits, or defective hardware such as incorrect cabling, non compliant number of hubs in the network, or a bad NIC. References reflist DEFAULTSORT Late Collision Category Ethernet ... more details
IPstack The RS 449 specification, also known as EIA 449 or TIA 449 , defines the functional and mechanical characteristics of the interface between data terminal equipment and data communications equipment. The electrical signaling standards intended for use with RS 449 are EIA 422 RS 422 for balanced signals, and RS 423 for the unbalanced signals, with data rates to 2 Data rate units Megabit per second Mbit s . The standard specifies D subminiature DC 37 and D subminiature DE 9 for the primary and secondary data circuits. Though never applied on personal computer s, this interface is found on some network communication equipment. The full title of the standard is EIA 449 General Purpose 37 Position and 9 Position Interface for Data Terminal Equipment and Data Circuit Terminating Equipment Employing Serial Binary Data Interchange . EIA 449 1 was rescinded in January, 1986. Superseded by EIA 530 EIA TIA 530 A , the final version EIA 449 1 was withdrawn in September, 2002. ref cite web url http www.tiaonline.org standards catalog search.cfm title TIA Standards Documents accessdate 2008 01 19 ref External links http www.tiaonline.org standards EIA TIA Standards http pinouts.ru SerialPorts eia449 pinout.shtml RS 449 interface pinout and signals References Electronics Industries Association, EIA Standard 449 November 1977, reprinted in Telebyte Technology Data Communication Library Greenlawn NY, 1985, no ISBN, no Library of Congress card number references Category Serial buses Category Physical layer protocols ca RS 449 es RS 449 fr RS 449 pt RS 449 ru RS 449 tr RS 449 zh RS 449 ... more details
Unreferenced date November 2006 Infobox VG title Chester Cheetah Wild Wild Quest image Image Chester Cheetah Wild Wild Quest Coverart.png developer Kaneko publisher Kaneko designer engine released 1993 Genesis br March, 1994 SNES genre Platform game Platform modes Single player ratings vgratings Videogame Rating Council VRC General Audiences platforms Super Nintendo Entertainment System Super NES , Sega Mega Drive Mega Drive Genesis media 8 megabit cartridge electronics Cartridge Chester Cheetah Wild Wild Quest is a 1990s video game that starred Cheetos mascot Chester Cheetah . It is the sequel to Chester Cheetah Too Cool to Fool . The game is designed much like Super Mario World in which the player navigates through levels in a map, and the game is also a platformer. Category 1993 video games Category Advergames Category Platform games Category Sega Mega Drive games Category Super Nintendo Entertainment System games Category Frito Lay platform videogame stub Advergames fr Chester Cheetah Wild Wild Quest ... more details
Infobox VG title image File Boxxle Cover.jpg 250px caption Cover art developer Thinking Rabbit publisher Fujisankei Communications International designer Toshirou Inoue distributor Nintendo series Boxxle released vgrelease JP September 1, 1989 ref name gamefaqs cite web url http www.gamefaqs.com portable gameboy data 585643.html title Release date publisher GameFAQs date accessdate 2010 04 04 ref NA February 1990 ref name gamefaqs genre Puzzle video game Puzzle modes Single player video game Single player platforms Game Boy media 1 megabit ROM cartridge cartridge Boxxle is a puzzle game puzzle video game for the original Game Boy released by Fujisankei Communications International . The game is a Sokoban clone, with the plot being that the player must manoeuvre boxes in a warehouse in order to make enough money to woo his desired girlfriend. It had a sequel called Boxxle 2 . References reflist Category 1989 video games Category Game Boy games Category Game Boy only games Category Puzzle video games puzzle videogame stub ... more details
Multiple issues unreferenced February 2011 unreferenced December 2009 notability May 2009 Infobox VG title W.I.T.C.H. image Image W.I.T.C.H. game boy1.jpg 200px developer Climax Group publisher Disney Interactive Studios Disney Interactive Disney Interactive designer engine released vgrelease EU October 7, 2005 NA September 15, 2006 genre Action game Action modes Single player ratings Entertainment Software Rating Board ESRB Everyone E platforms Game Boy Advance media 32 megabit cartridge electronics cartridge requirements input Buttons, D Pad W.I.T.C.H. is a platform game for the Game Boy Advance , released in Europe in October 2005 by Disney Interactive and in the United States USA and other American countries nearly a year later, in September 2006, through Buena Vista Games . File W.I.T.C.H. game boy2.jpg thumb left American cover of the game Although the box art resembles the look of the characters in W.I.T.C.H. the comic book , the game s storyline and graphics are based on the animated television series based on the comic, also called W.I.T.C.H. TV series W.I.T.C.H. . W.I.T.C.H. DEFAULTSORT W.I.T.C.H. Video Game Category 2006 video games Category Disney video games Category Game Boy Advance games Category Game Boy Advance only games Category Video games based on comics Category W.I.T.C.H. Disney videogame stub it W.i.t.c.h. videogioco ru W.I.T.C.H. ... more details
inline date July 2008 Infobox VG title V Tetris image Image V Tetris for Virtual Boy.jpg 250px developer Blue Planet Software Bullet Proof Software publisher Bullet Proof Software released vgrelease JP August 8, 1995 genre Puzzle video game Puzzle modes Single player video game Single player platforms Virtual Boy media 4 megabit ROM cartridge cartridge nihongo V Tetris is a Japanese exclusive Tetris game for the Virtual Boy . It is not to be confused with the similar Virtual Boy title 3D Tetris , as the two games are entirely different. V Tetris , unlike 3D Tetris , is mostly the same as the original Tetris games, the only difference being the cylindrical puzzle mode in which blocks could be placed in a 3 D spiral. References cite web url http www.vr32.de modules games index.php?type released&sec main&id 15 title V Tetris publisher Planet Virtual Boy accessdate 2006 06 05 Tetris Category Virtual Boy games Category 1995 video games Category Tetris Category Puzzle video games Category Japan exclusive video games Category Blue Planet Software games fr V Tetris nl V Tetris pt V Tetris ... more details
Infobox VG title Virtual Bowling image File Virtual Bowling.jpg 256px Cover art caption Virtual Bowling cover art developer Athena company Athena publisher Athena designer engine released vgrelease JP December 22, 1995 genre Sports game Sports small Bowling small modes Single player video game Single player ratings platforms Virtual Boy media 8 megabit ROM cartridge Cartridge requirements input nihongo Virtual Bowling is a Japanese exclusive bowling game for the Virtual Boy . Along with SD Gundam Dimension War this game was the List of last games released on video game consoles last video game officially released for the Virtual Boy in Japan . See also List of Virtual Boy games References div class references small cite web url http www.vr32.de modules games index.php?type released&sec main&id 17 title Virtual Bowling publisher Planet Virtual Boy accessdate 2006 06 05 div External links GameFAQs id 571621 bowling videogame stub Category 1995 video games Category Athena company games Category Bowling video games Category Japan exclusive video games Category Virtual Boy games fr Virtual Bowling pt Virtual Bowling ... more details
Infobox VG title Gekitotsu Shiku Battle image Image .jpg 250px Gekitotsu Yonku Battle caption Cover art developer Tamtex publisher Irem company Irem designer Hiro Saito composer Ikuko Mimori released Vgrelease JP November 17, 1989 genre Vehicular combat game Vehicular combat modes Single player video game Single player ratings platforms Nintendo Entertainment System Family Computer media 1 megabit 64 kilobyte Random access memory RAM ROM cartridge cartridge input Gamepad Nintendo Family Computer game controller Nihongo Gekitotsu Shiku Battle Four Wheel Drive Battle Clash is a Japan exclusive video game of the vehicular combat game genre released in 1989 by Irem for the Nintendo Entertainment System Family Computer . References http www25.atwiki.jp famicomall pages 507.html Gekitotsu Yonku Battle FC no Game Seiha Shimasho jp icon Category 1989 video games Category Irem games Category Japan exclusive video games Category Nintendo Entertainment System games Category Nintendo Entertainment System only games Category Vehicular combat games Action videogame stub ja ... more details
unreferenced date March 2009 Infobox VG title The Pagemaster image Deleted image removed Image The Pagemaster.jpg 200px centered developer Probe Software Ltd. Mega Drive, SNES, Game Boy br Mammoth Micro Productions Windows publisher Fox Interactive Mega Drive, SNES, Gameboy br Turner Interactive Windows designer released 1994 genre Action modes Platform, Side Scrolling ratings ELSPA Rating 3 platforms Genesis Mega Drive, SNES, Windows 3.x, Game Boy media 8 Megabit requirements input 1 player The Pagemaster is a video game released in conjunction with the 1994 film The Pagemaster . A character can be guided through a selection of levels based around themed books, ranging from horror to adventure and fantasy worlds. Magic can be used, and stomping enemies to death by jumping on their heads is permitted. Enemies include bats, flying books, giant hands, ghosts, pirates, and more. The PC version of the game is completely different it is an interactive adventure game that has a plot unrelated to that of the movie. References moby game id pagemaster http www.giantbomb.com the pagemaster 61 7289 GiantBomb platform videogame stub DEFAULTSORT Pagemaster, The Category 1994 video games Category Game Boy games Category Sega Mega Drive games Category Super Nintendo Entertainment System games Category Video games based on films directed by Joe Johnston fr The Pagemaster jeu vid o ... more details
Infobox VG title EMIT image 242px EMIT developer Koei publisher Koei designer designer engine released vgrelease JP 1995 genre Adventure modes Single player ratings platforms FM Towns , Personal Computer PC , PlayStation , Sega Saturn , Super Nintendo Entertainment System Super Famicom , 3DO Interactive Multiplayer 3DO media 24 megabit ROM cartridge cartridge SFC , CD ROM Others requirements input Emit is a video game released for the Super Nintendo Entertainment System Super Famicom in 1995. It is a sound novel game. The game comes in 3 volumes, each with its own cartridge and an audio CD. It was designed to teach Japanese students more about English, and played the audio CD back at particular times using a peripheral called Voice Kun , an IR emitter that could command the CD to change tracks and play them. ref http superfami.com sfc emit2.html ref The game is about a girl that can travel through time by walking in a mysterious tunnel. references DEFAULTSORT Emit Video Game Category 1995 video games Category Japan exclusive video games Category Super Nintendo Entertainment System games Category Visual novels visual novel stub ja ... more details
Infobox VG title The Sword of Hope II br Selection II Ankoku no Fuuin image File SelectionIIJPBoxArtGameBoy.jpg 200px Cover art caption The Sword of Hope II cover art small Japanese version small developer Kemco publisher Kemco released vgrelease NA September 1996 JP September 4, 1992 series The Sword of Hope genre Role playing video game modes Single player video game Single player platforms Game Boy media 2 megabit ROM cartridge cartridge nihongo Sword of Hope II Selection II Ankoku no Fuuin is the sequel to the original The Sword of Hope Sword of Hope video game . It was released on the Game Boy in 1996 and developed by Kemco . It is a role playing game RPG in which the player must retrieve the Sword of Hope, which has been stolen, and find the evil Zakdos who has been set free after being imprisoned. External links http www.scn net.ne.jp tatoo JPgbx1He.txt JPgbx http www.gamefaqs.com gameboy 585940 sword of hope ii data GameFAQs moby game id sword of hope ii DEFAULTSORT Sword of Hope II Category 1996 video games Category Game Boy games Category Game Boy only games Category Kemco games Category Role playing video games Category Video game sequels rpg videogame stub ... more details