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Encyclopedia results for OpenGL``

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Encyclopedia results for OpenGL``

  1. OpenGL

    Infobox software name OpenGL logo Image OpenGL logo.jpg OpenGL logo 220px author Silicon Graphics developer ... cross platform 3d graphics with release of opengl 4.2 spec Khronos Enriches Cross Platform 3D Graphics with Release of OpenGL 4.2 Specification ref latest release date release date 2011 08 08 programming ... Application programming interface API license Various ref http www.sgi.com products software opengl license.html ref website http www.opengl.org www.opengl.org OpenGL Open G raphics L ibrary ref http www.opengl.org registry doc glspec40.core.20100311.pdf OpenGL 4.0 Specification ref is a standard specification ... from simple geometric primitive primitives . OpenGL was developed by Silicon Graphics Silicon Graphics Inc. SGI in 1992 ref cite web url http www.sgi.com products software opengl overview.html title SGI OpenGL Overview ref and is widely used in computer aided design CAD , virtual reality , scientific visualization, information visualization, Flight simulator flight simulation , and video game s. OpenGL ... OpenGL serves two main purposes, to hide complexities of interfacing with different 3D accelerators ... support of the full OpenGL feature set for all implementations using software emulation if necessary In its basic operation, OpenGL accepts primitives such as points, lines and polygons, and converts ... version1.1 state.pdf OpenGL state machine . Most OpenGL commands either issue primitives to the graphics ... of OpenGL 2.0, each stage of the pipeline performed a fixed function and was configurable only within tight limits. OpenGL 2.0 offers several stages that are fully programmable using GLSL . OpenGL ... of rendering it. OpenGL s low level design requires programmers to have a good knowledge .... OpenGL has historically been influential on the development of 3D accelerators, promoting a base level of functionality that is now common in consumer level hardware Image Pipeline OpenGL en ... www.opengl.org registry doc glspec21.20061201.pdf format PDF title The OpenGL Graphics System Specification ...   more details



  1. OpenGL++

    OpenGL was intended to be a powerful layer above the OpenGL 3D graphics system written in C that supported ... level API than the bare metal support of OpenGL, as well as being an implementation for Java3D . ref http www.sdsc.edu nadeau Talks NASA EOSDIS 3djava4.htm 3D Java APIs, OpenGL ref Work on OpenGL ended ... the scene graph, but the results were not necessarily very high performance. OpenGL Performer ... wimmer apis opengl summary.html Scene Graph Standard for OpenGL , ARB Meeting Notes ref Cosmo3D The Inventor ... to the Cosmo3D system, basically a standardized high performance scene graph that at on top of OpenGL ... system for CAD purposes called OpenGL Optimizer. Oddly, Cosmo Code, a VRML authoring tool, was produced ... on similar ideas at about this time. OpenGL At the 20 21 August 1996 meeting of the OpenGL Architecture ... intent of being based on standard OpenGL. There was some interest in the concept, so at the 9 10 December 1996 meeting the group presented the first draft of the OpenGL concept. ref ... job of supporting OpenGL. ref http www.mrpowers.com Papers OpenGLPlus OGLARB.htm Meeting Notes, February ... www.opengl.org about arb meeting notes notes OpenGL notes 6 3 97.html OpenGL ARB Interest Subcomittee Meeting Notes ref While the work on OpenGL continued, Sun and SGI had also been working on a 3D ... suggested their Cosmo work was a sample Java3D implementation, and as this work evolved into OpenGL these plans moved with it. During the definition of OpenGL , Sun stated that they were not interested ... Cosmo work would be abandoned, and that Open Inventor, Performer and OpenGL Optimzier would be re ... graph. ref http www.opengl.org about arb meeting notes notes OpenGL notes 9 8 97.html OpenGL ARB ... Skimmer in OpenGL Maze in OpenGL ref At the end At the March 1998 ARB meeting, to everyone s surprise .... ref name ARB OpenGL was abandoned. The project appears to have been a victim of SGI ... after the OpenGL efforts. Today, no such standardized scene graph exists, and SGI has all but exited ...   more details



  1. OpenGL SC

    Infobox software name OpenGL SC logo Image OpenGL SC logo.png OpenGL SC logo 220px developer Khronos Group latest release version 1.0.1 ref http www.khronos.org registry glsc Khronos OpenGL SC API Registry ref latest release date release date 2009 03 12 programming language C programming language C operating system Cross platform platform Cross platform genre Application programming interface API license Various website http www.khronos.org opengles sc www.khronos.org opengles sc OpenGL for Safety Critical applications OpenGL SC is a subset of the OpenGL 3D computer graphics 3D graphics application programming interface API designed to meet the needs of the Safety critical Safety Critical market for avionics, industrial, military, medical and automotive applications including DO 178B certification. OpenGL SC is managed by the not for profit technology consortium , the Khronos Group Khronos Group, Inc . References Reflist 2 External links Official website www.khronos.org openglsc http www.khronos.org registry glsc OpenGL SC Registry http www.khronos.org bugzilla Public bug tracking http www.khronos.org members conformant openglsc OpenGL ES Conformant companies http www.khronos.org message boards viewforum.php?f 10 Public forums Khronos Group standards Category OpenGL ...   more details



  1. OpenGL ES

    Infobox software name OpenGL ES logo Image OpenGL ES logo.png OpenGL ES logo 220px author Khronos Group ... opengl es 20 specification Khronos Releases Finalized OpenGL ES 2.0 Specification Khronos Group ... opengles OpenGL for Embedded Systems OpenGL ES is a subset of the OpenGL 3D computer graphics ... phone s, personal digital assistant PDA s, and video game console s. OpenGL ES is managed by the not for profit ... of the OpenGL ES specification now exist. OpenGL ES 1.0 is drawn up against the OpenGL 1.3 specification, OpenGL ES 1.1 is defined relative to the OpenGL 1.5 specification and OpenGL ES 2.0 is defined relative to the OpenGL 2.0 specification. This means that, for example, an application written for OpenGL ES 1.0 should be easily portable to the desktop OpenGL 1.3 as the OpenGL ES is a stripped down ... support, whereas common supports both. OpenGL ES 1.0 Contained much functionality stripped from the original OpenGL API and a little bit added. Two of the more significant differences between OpenGL ES and OpenGL are the removal of the code glBegin code ... code glEnd code calling semantics for primitive .... OpenGL ES 1.1 Adds to the OpenGL ES 1.0 functionality by introducing additional features such as mandatory ..., and greater control over point rendering. OpenGL ES 2.0 OpenGL ES 2.0 was publicly released in March 2007. ref cite web url http www.khronos.org news press releases finalized opengl es 20 specification title Khronos Press Releases OpenGL ES 2.0 publisher Khronos.org date 2007 03 05 accessdate 2010 12 23 ref Based roughly on OpenGL 2.0, it eliminates however most of the fixed function rendering pipeline in favor of a programmable one, in a move similar to transition from OpenGL 3.0 to 3.1. ref Edward Angel, Dave Shreiner, Interactive Computer Graphics A Top Down Approach with Shader Based OpenGL .... As a result, OpenGL ES 2.0 is not backward compatibility backward compatible with OpenGL ES 1.1 ... handed, in contrast to OpenGL history. API incompatibilities between the desktop series and OpenGL ...   more details



  1. Perl OpenGL

    Infobox software name Perl OpenGL logo screenshot File Perl OpenGL fob2.jpg 200px caption A screenshot ... projects pogl Perl OpenGL POGL is a portable, compiled wrapper library computing library that allows OpenGL to be used in the Perl programming language. POGL provides support for most OpenGL 2.0 extensions, abstracts operating system specific proc handlers, and supports OpenGL Utility Toolkit ... of Perl OpenGL is Chris Marshall. ref http search.cpan.org chm Chris Marshall ref As of July 3, 2011, the http sourceforge.net projects pogl Perl OpenGL Project on http sourceforge.net projects pogl ... as the OpenGL binding for the 3D graphics in the Perl Data Language PDL . ImageMagick image loading ... to OpenGL textures. Performance Perl vs C General Purpose graphics processing unit GPU, GPGPU processing ... benchmarks, Perl OpenGL developers claim that there are no significant performance differences ... texturemaps. ref cite web url http graphcomp.com opengl bench.html title GPU benchmarks publisher ... C with OpenGL date 19 July 2008 author Bob Free quote GPUs are increasingly taking the load off of CPUs ... in GPU performance. publisher perl.com accessdate 4 August 2009 ref Perl vs Python Perl OpenGL developers ... accessdate 4 August 2009 ref OpenGL objects POGL provides specialized objects that enhance Perl ... eliminating the need to copy convert cast when passing data between interfaces. OpenGL Array OGA OGAs store OpenGL data as typed C arrays. OGAs may be populated by C pointer, Perl packed arrays strings ... methods provide a means to get set array elements by C pointer, packed arrays or Perl arrays. OpenGL ... image buffers from various imaging libraries. OGI simplifies loading modifying saving OpenGL textures ... images data between the GPU and IM. OpenGL Shader OGS The OSG module abstracts OpenGL APIs for ARB assembly , Cg and GLSL shading languages. code pre shdr new OpenGL Shader my ext lc shdr GetType ... CPAN release of the following POGL modules are OpenGL v0.66 OpenGL Image v1.03 OpenGL Shader ...   more details



  1. Core OpenGL

    Mac OS X Graphics Model Core OpenGL , or CGL , is Apple Inc. s Macintosh Quartz windowing system interface to the Mac OS X implementation of the OpenGL specification. CGL is analogous to GLX , which is the X11 interface to OpenGL, as well as WGL software WGL , which is the Microsoft Windows interface to OpenGL. History All windowing system interfaces to OpenGL arose out of the migration of Silicon ... open standard form OpenGL. When the decision was made to make IrisGL an open standard, the primary ... system specific logic was therefore removed from IrisGL when moving to OpenGL. Window system logic includes ... from IrisGL to create OpenGL. With OpenGL windowing system agnostic, companies such as Apple must shoulder the burden of configuring and managing the surfaces used as a destination for OpenGL rendering ... to OpenGL. Both Apple Graphics Library AGL Apple Graphics Library and the Cocoa API or AppKit have interfaces to OpenGL and are logical software layers and depend on CGL for their behavior. CGL ... CGL OpenGL Reference reference.html apple ref c func CGLChoosePixelFormat CGLChoosePixelFormat is used ... from one display to another, CGL handles the management of OpenGL graphics state that must be shadowed ... that is currently in use. The primary data structure that maintains OpenGL state on Mac OS X is a http developer.apple.com documentation GraphicsImaging Reference CGL OpenGL Reference reference.html ... time using a call to http developer.apple.com documentation GraphicsImaging Reference CGL OpenGL Reference ... X11 interface to OpenGL WGL software WGL the equivalent Microsoft Windows interface to OpenGL Apple Graphics Library AGL OpenGL OpenGL Utility Toolkit GLUT A higher level interface that hides ... Reference CGL OpenGL Reference reference.html CGL reference guide on Apple website html http developer.apple.com documentation GraphicsImaging Reference CGL OpenGL CGL OpenGL.pdf CGL reference guide on Apple website PDF Core Foundation Mac OS X Category OpenGL Category Application programming ...   more details



  1. OpenGL Multipipe

    Orphan date February 2009 OpenGL Multipipe is the default SGI solution for handling parallel rendering on a single desktop using multiple displays on Irix and Linux ref http techpubs.sgi.com library tpl cgi bin getdoc.cgi?cmd getdoc&coll &db man&fname usr share catman u man cat1 omp multipipe.z ref . It first appeared in Irix 6.5.10 as a solution for creating desktops on SGI Onyx Visualization Systems their so called Reality Centers which took advantage of multiple Raster Geometry Managers in multiple pipelines ref http www.sgi.com products software multipipe overview.html ref . The package was originally composed of Xinerama, a Xinerama aware version of 4DWM called omp4Dwm ref http techpubs.sgi.com library tpl cgi bin getdoc.cgi?cmd getdoc&coll &db man&fname usr share catman u man cat1 multipipe start ompwm.z ref and a backend server to handle and distribute all OpenGL threads to the various physical pipes called Transparent OpenGL or tgl . ref http techpubs.sgi.com library tpl cgi bin ... nature of OpenGL , somewhat similar to 3Dfx s Voodoo Graphics card though many considered the latter ... handle OpenGL on all display outputs including multiple pipes , but usually offloaded all OpenGL calls to a blanket OpenGL API called transparent OpenGL ref http techpubs.sgi.com library tpl cgi bin ... possible in OpenGL using threads and subsequently in Open Inventor and OpenGL Performer , making ... a halfway optimized solution for applications programmed for only one pipe via Multipipe. br OpenGL .... The second part was Multipipe SDK which provided a simple set of libraries that made an OpenGL ... on to the multipipe aware OpenGL Performer. The latest versions of Multipipe include Xdmx as a better ... on linux graphics clusters. Programming multiple pipes in OpenGL would be facilitated by http www.equalizergraphics.com ... X server Chromium computer graphics Distributed OpenGL API for clusters Notes and references references External links http www.sgi.com products software multipipe Category OpenGL Category IRIX software ...   more details



  1. Java OpenGL

    examplefarm date August 2010 Infobox software name JOGL Java Bindings for OpenGL JSR 231 logo screenshot ... software library API license BSD license website URL http jogamp.org Java OpenGL JOGL is a wrapper library computer science library that allows OpenGL to be used in the Java programming language Java ... jogl.html title Open source Java projects Java Binding for OpenGL JOGL publisher JavaWorld date ... license . It is the reference implementation for Java Bindings for OpenGL JSR 231 . JOGL allows access to most OpenGL features available to C programming language C language programs through the use of Java ... functions however the OpenGL Utility Toolkit GLUT library is not available for window system related ... OpenGL Extensions extensions . Design The base OpenGL C programming language C API, as well as its associated OpenGL Utility Library Windowing API ref cite web url http jogamp.org doc siggraph2010 ... calls. As such, the underlying system must support OpenGL for JOGL to work. JOGL differs from some other Java OpenGL wrapper libraries in that it merely exposes the procedural OpenGL API via methods on a few classes, rather than trying to map OpenGL functionality onto the object oriented programming paradigm. Indeed, most of the JOGL code is autogenerated from the OpenGL C header files via a conversion ... of OpenGL is inconsistent with the typical method of programming under Java, which is bothersome to many programmers. However, the straightforward mapping of the OpenGL C API to Java methods makes conversion ..., changes to OpenGL can be rapidly added to JOGL. Status and standardization As of 2007, JOGL provides full access to the OpenGL 2.0 specification. The last 1.1.0 version is the reference implementation for Java Bindings for OpenGL JSR 231 Java Bindings for OpenGL ref cite web url http jcp.org aboutJava communityprocess final jsr231 index.html title JSR 000231 Java Bindings for the OpenGL API publisher ... Binding for the OpenGL API, we use the JOGL project on java.net found at https jogl.dev.java.net. ...   more details



  1. EGL (OpenGL)

    Infobox software name EGL OpenGL logo Image EGL OpenGL Logo.png EGL logo 220px author Khronos Group developer Khronos Group latest release version 1.4 ref http www.khronos.org registry egl Khronos EGL API Registry ref latest release date release date 2011 04 06 programming language C programming language C operating system Cross platform platform Cross platform genre Application programming interface API license website http www.khronos.org www.khronos.org EGL is an Interface computing interface between Khronos Group Khronos rendering Application programming interface API s such as OpenGL ES or OpenVG and the underlying native platform windowing system . EGL handles graphics context management , Computer representation of surfaces surface Data buffer buffer binding, Rendering computer graphics rendering synchronization, and enables high performance, accelerated, mixed mode 2D computer graphics 2D and 3D computer graphics 3D rendering using other Khronos APIs. ref http www.khronos.org egl EGL Overview ref EGL is managed by the Non profit organization non profit technology consortium Khronos Group . The acronym EGL is an initialism , which starting from EGL version 1.2 refers to Khronos Native Platform Graphics Interface ref http www.khronos.org registry egl specs eglspec.1.2.pdf EGL 1.2 Specification ref . Prior to version 1.2, the name of the EGL specification was OpenGL ES Native Platform Graphics Interface ref http www.khronos.org registry egl specs eglspec.1.0.pdf EGL 1.0 Specification ref . X.Org Foundation X.org development documentation glossary defines EGL as Embedded ... development documentation glossary ref . Known Implementations Mesa 3D OpenGL Mesa 3D has an implementation of EGL formerly known as Eagle. ref http www.mesa3d.org egl.html Mesa EGL ref See also OpenGL OpenVG OpenGL ES Khronos Group References references External links http www.khronos.org egl EGL ... software stub fr EGL OpenGL pl EGL ...   more details



  1. OpenGL Mathematics

    GLM Open GL M athematics is a C OpenGL utility library providing all the classes and functions to use data for OpenGL ref http www.opengl.org registry doc glspec41.core.20100725.pdf ref . One GLM characteristic is that GLM implementation is based on GLSL Open GL S hading L anguage specification ref http www.opengl.org registry doc GLSLangSpec.4.10.6.clean.pdf ref . GLM source code is available under the MIT License MIT license . Code samples source lang cpp Compute a triangle normal include glm glm.hpp void computeNormal triangle & Triangle glm vec3 const & a Triangle.Position 0 glm vec3 const & b Triangle.Position 1 glm vec3 const & c Triangle.Position 2 Triangle.Normal glm normalize glm cross c a, b a source source lang cpp Matrix transform include glm glm.hpp glm vec3, glm vec4, glm ivec4, glm mat4 include glm gtc matrix projection.hpp glm perspective include glm gtc matrix transform.hpp glm translate, glm rotate, glm scale include glm gtc type ptr.hpp glm value ptr void transform glm mat4 Projection glm perspective 45.0f, 4.0f 3.0f, 0.1f, 100.f glm mat4 ViewTranslate glm translate glm mat4 1.0f , glm vec3 0.0f, 0.0f, Translate glm mat4 ViewRotateX glm rotate ViewTranslate, Rotate.y, glm vec3 1.0f, 0.0f, 0.0f glm mat4 View glm rotate ViewRotateX, Rotate.x, glm vec3 0.0f, 1.0f, 0.0f glm mat4 Model glm scale glm mat4 1.0f , glm vec3 0.5f glm mat4 MVP Projection View Model glUniformMatrix4fv LocationMVP, 1, GL FALSE, glm value ptr MVP source References Reflist 2 External links en http glm.g truc.net en https sourceforge.net projects ogl math Category OpenGL fr OpenGL Mathematics ru OpenGL Mathematics ...   more details



  1. OpenGL Performer

    unreferenced date September 2009 OpenGL Performer , formerly known as IRIS Performer and commonly referred to simply as Performer , is a commercial library of utility code built on top of OpenGL for the purpose of enabling Real time computing hard real time visual simulation applications. OpenGL Performer was developed by Silicon Graphics SGI which continues to maintain and enhance it. OpenGL Performer is available for IRIX , Linux , and several versions of Microsoft Windows . Both ANSI C and C bindings are available. History Performer came about in 1991 when a group from SGI s Open Inventor project, then known as IRIS Inventor, decided to focus on performance rather than ease of programmability. Whereas Inventor delivered easy to use objects and various UI elements to interact with them, Performer focused on a scene graph system that could be re arranged on the fly for performance reasons, allowing the various passes of a rendering task to be performed in parallel in multiple thread computer science threads . Performer allowed the scene to describe levels of detail with hysteresis bands and fade capabilities. Frame rate and statistics were monitored and a stress factor was calculated. This could be used to further weight the level of detail in the scene eliminating detail to maintain a target frame rate. Other key features of Performer were the use of symmetric multi processing capabilities, support multiple graphics pipes and the ability to utilize the scalable resources of high ... OpenGL plus plus OpenGL , essentially a cleaned up version of Cosmo. This project died when SGI ... products software performer OpenGL Performer product page http techpubs.sgi.com library tpl cgi bin browse.cgi?coll 0650&db bks&cmd toc&pth SGI Developer Perf GetStarted OpenGL Performer Getting Started ... Perf PG OpenGL Performer Programmers Guide http oss.sgi.com projects performer OpenGL Performer sample code Category OpenGL Category 3D scenegraph APIs pt OpenGL Performer ...   more details



  1. OpenGL Utility Library

    The OpenGL Utility Library GLU is a computer graphics library . It consists of a number of functions that use the base OpenGL library to provide higher level drawing routines from the more primitive routines that OpenGL provides. It is usually distributed with the base OpenGL package. Among these features are mapping between screen and world coordinates, generation of Texture mapping texture mipmap s, drawing of quadric surfaces, Nonuniform rational B spline NURBS , tessellation of polygonal primitives, interpretation of OpenGL error codes, an extended range of transformation routines for setting up viewing volumes and simple positioning of the camera, generally in more human friendly terms than the routines presented by OpenGL. It also provides additional primitives for use in OpenGL applications, including sphere s, cylinder geometry cylinder s and Disk mathematics disks . GLU functions can be easily recognized by looking at them because they all have code glu code as a prefix. An example function is code gluOrtho2D code which defines a two dimensional orthographic projection matrix. Specifications for GLU are available at the http www.opengl.org documentation specs OpenGL specification page See also OpenGL Utility Toolkit GLUT OpenGL User Interface Library GLUI freeglut Category OpenGL de OpenGL Utility Library es OpenGL Utility fr OpenGL utility library it OpenGL Utility Library pt GLU ru GLU ...   more details



  1. OpenGL Architecture Review Board

    The OpenGL Architecture Review Board ARB is an industry consortium that governed the OpenGL specification. It was formed in 1992, and defined the conformance tests, approved the OpenGL specification and advanced the standard. On July 31, 2006, it was announced that the ARB voted to transfer control of the OpenGL specification to Khronos Group . ref cite web url http www.khronos.org news press releases opengl arb to pass control of opengl specification to khronos group title OpenGL ARB to Pass Control of OpenGL Specification to Khronos Group date July 31, 2006 accessdate 2006 08 01 work Press Releases publisher Khronos Group ref Voting members included 3Dlabs , Apple Inc Apple , ATI Technologies ATI , Dell , IBM , Intel , NVIDIA , Silicon Graphics SGI and Sun Microsystems , plus other contributing members. Microsoft was an original voting member, but left in March 2003. ref cite web url http www.theregister.co.uk 2003 03 03 microsoft quits opengl board title Microsoft quits OpenGL board date March 3, 2003 publisher The Register ref See also OpenGL GLSL Khronos Group ARB GPU assembly language References reflist External links http www.opengl.org about arb &mdash The official page for the OpenGL ARB Category Computer graphics organizations Category OpenGL Category Organizations established in 1992 ar fr OpenGL Architecture Review Board pl Architecture Review Board ru OpenGL Architecture Review Board ...   more details



  1. OpenGL User Interface Library

    Infobox software name GLUI screenshot Image Glui.png 300px caption Demonstration of the GLUI program collapsible yes developer http www.cs.unc.edu rademach Paul Rademacher latest release version 2.36 latest release date Start date and age 2007 11 04 operating system Cross platform genre Widget toolkit license LGPL website http glui.sourceforge.net OpenGL User Interface Library GLUI is a C user interface library based on the OpenGL Utility Toolkit GLUT which provides controls such as buttons, checkboxes, radio buttons, and spinners to OpenGL applications. It is window and operating system independent, relying on GLUT to handle all system dependent issues, such as window and mouse management. It lacks the features of a more full fledged GUI toolkit such as Qt toolkit Qt , wxWidgets , or FLTK , but it has a very small footprint and is extremely easy to use. A research or demonstration program that originally only uses GLUT can be given a useful control panel using GLUI in a short time, even by someone new to the toolkit. It was first written by Paul Rademacher to help him with his academic work. It is now maintained by Nigel Stewart . Weaknesses include the lack of a properly functioning file chooser perhaps the most frustrating omission and mediocre responsiveness. See also OpenGL Utility Library GLU OpenGL Utility Toolkit GLUT freeglut External links http sourceforge.net projects glui GLUI SourceForge Project Category OpenGL compu graphics stub Widget toolkits cs OpenGL User Interface Library es GLUI fr OpenGL user interface library ko OpenGL ...   more details



  1. OpenGL Utility Toolkit

    GLUT is cross platform and to make learning OpenGL easier. Getting started with OpenGL programming ... X ships with a GLUT framework that supports its own NSGL Core OpenGL CGL . Kilgard s GLUT library .... See also OpenGL Utility Library GLU OpenGL User Interface Library GLUI freeglut Simple DirectMedia Layer SDL libpolo External links http www.opengl.org resources libraries glut GLUT The OpenGL Utility ... OpenGLUT http freeglut.sourceforge.net FreeGLUT http www.lighthouse3d.com opengl ... in depth for C http msdn2.microsoft.com en us library ms537011.aspx List of OpenGL functions for Windows ... rajatgoel stuff.html GLUT Installation for Dev C Category OpenGL bs GLUT cs GLUT de OpenGL Utility Toolkit es GLUT fr OpenGL utility toolkit ko OpenGL it OpenGL Utility Toolkit ja OpenGL Utility Toolkit pl OpenGL Utility Toolkit pt GLUT ru GLUT fi GLUT tr GLUT yaz l m uk GLUT zh GLUT ...   more details



  1. Comparison of OpenGL and Direct3D

    update date January 2010 refimprove date October 2008 Direct3D and OpenGL are competing application programming ... generally targets the Microsoft Windows platform. The OpenGL API is available under an open ... Direct3D OpenGL Platform Microsoft Windows Cross platform Mobile Platforms Direct3D Mobile OpenGL for Embedded Systems OpenGL ES License Proprietary Open source or trademark In more detail, the two computer ... as the reference implementation. OpenGL is an open standard API that provides a number ... OpenGL extensions and methods, although documented, are actually patented, thus imposing serious legal troubles to implement them see issues with Mesa 3D OpenGL Mesa ref idr OpenGL 3 and Mesa http www.x.org wiki Events XDC2009 Notes idr OpenGL 3 and Mesa X.Org Wiki Events XDC2009 Notes . Abgerufen am 28. Oktober 2011. ref . OpenGL and Direct3D are both implemented in the display device driver ... , a difficult process. OpenGL has implementations available across many platforms including Microsoft Windows, Unix based systems such as Mac OS X , GNU Linux . It is a myth that variants of OpenGL ... needed date August 2010 The PlayStation 3 game console has an OpenGL implementation, but it remains unused by most developers due to performance issues. A subset of OpenGL was chosen as the main graphics library for Android operating system Android , iOS Apple iOS , and Symbian in the OpenGL ES form. Microsoft s OpenGL driver provides hardware acceleration in Windows Vista support was dropped in Windows ... API Fahrenheit Low Level support for a OpenGL DirectX merger in the late 1990s. OpenGL hardware ... 9 Windows Vista and OpenGL the Facts , OpenGL Pipeline Newsletter, Volume 003, 20 April 2007. ref These ICDs ... hardware OpenGL support. ref http www.opengl.org resources faq technical mswindows.htm 0040 ... . In contrast, in OpenGL most state changes can be performed with one function call. The Direct3D ... of OpenGL. ref http www.bluesnews.com archives carmack122396.html John Carmack s 12 23 96 Bot generated ...   more details



  1. Java Bindings for OpenGL

    refimprove date August 2010 example farm date August 2010 Java Binding for the OpenGL API is a Java Community Process JSR API specification JSR 231 for the Java SE platform which allows to use OpenGL on the Java Platform . ref cite web url http jcp.org en jsr detail?id 231 title JSR 231 JavaBinding for the OpenGL API publisher Java Community Process accessdate 2011 02 06 ref There is also Java Binding for the OpenGL ES API JSR 239 for the Java ME platform. Programming concepts Core OpenGL API and OpenGL Utility Library GLU library calls are available from Java programming language Java through a thin wrapper looking very much as the original OpenGL C programming language C API, Except GLU Nonuniform rational B spline NURBS routines which are not exposed through the public API. All platform specific libraries available from the Core OpenGL CGL API for Mac OS X , GLX for X Window System , and WGL software WGL for Microsoft Windows are also abstracted out to create a platform independent way ... opengl GLBase.html getPlatformGLExtensions 28 29 GL.getPlatformGLExtensions and http jogamp.org deployment jogamp next javadoc jogl javadoc javax media opengl GLBase.html getExtension 28java.lang.String ... Implementations Java OpenGL The reference implementation, available on Microsoft Windows , Linux ... communityprocess final jsr231 index.html title JSR 000231 Java Bindings for the OpenGL API publisher ... for the OpenGL API, we use the JOGL project on java.net found at https jogl.dev.java.net. The JOGL ... make it the Reference Implementation for each formal Java Binding for the OpenGL API release. accessdate 2011 02 06 ref See also OpenGL Java Community Process References Reflist colwidth 30em External links http www.jcp.org en jsr detail?id 231 JSR web page for Java Binding for the OpenGL API http www.jcp.org en jsr detail?id 239 JSR web page for Java Binding for the OpenGL ES API http jogamp.org ... 231 Specification draft DEFAULTSORT Java Bindings For Opengl Category Java platform Category Java specification ...   more details



  1. List of OpenGL programs

    Cleanup date January 2009 This is a non exhaustive list of popular OpenGL based programs. Games Some notable games that include an OpenGL Rendering computer graphics renderer 18 Wheels of Steel http www.aerofly.de Aerofly Professional Deluxe Alien Arena 2008 America s Army Mac OS X and Linux versions American McGee s Alice Amnesia The Dark Descent Angry Birds PC and Android versions Aquaria video game Aquaria Arkanoid Space Ball Baldur s Gate 2 Defaults to Direct3D D3D Brink video game Brink BZFlag Bus Driver game Bus Driver Celestia City of Heroes City of Villains Commandos series Commandos Cortex Command Counter Strike Darwinia computer game Darwinia Defaults to D3D Deus Ex Defaults to D3D Doom 3 Doom 3 Resurrection of Evil Droid Assault Dwarf Fortress Earth 2150 Enemy Territory Quake Wars Far Cry Defaults to D3D Frets On Fire FlightGear FooBilliard Half Life video game Half Life series Half Life 2 series Mac OS X versions Heretic II Heroes of Newerth Hexen II Hitman series Hitman Homeworld 2 Hotei s Jewels Relax IL 2 Sturmovik video game IL 2 Sturmovik Keepsake video game Keepsake Left 4 Dead Mac OS X version Left 4 Dead 2 Mac OS X version Max Payne Medal of Honor Allied Assault Medal of Honor Allied Assault Spearhead Medal of Honor Allied Assault Breakthrough Minecraft Neverball Neverball and Neverputt Neverwinter Nights Nexuiz OpenArena osu Pacific Fighters http il2 sturmovik.de.ubi.com ... Detail Mode Uses the Java OpenGL library Savage The Battle for Newerth Savage 2 A Tortured Soul Scorched ... Wurm Online X Plane simulator X Plane Open source games Most open source games opt to use OpenGL ... Some notable applications that include an OpenGL renderer Adobe After Effects a digital ... for CNC machines. http www.ozone3d.net benchmarks fur FurMark OpenGL benchmark and graphics ... time 3D engine. XBMC Media Center A cross platform, open source media center. DEFAULTSORT OpenGL programs Category OpenGL Category Lists of software ...   more details



  1. Fast and Realistic OpenGL Displayer

    Cite journal author Quertenmont, Loic Roberfroid, Vincent title FROG The Fast & Realistic OPENGL ... analysis framework CERN DEFAULTSORT Fast And Realistic Opengl Displayer Category CERN Category Large ...   more details



  1. WGL (software)

    WGL or Wiggle is the windowing system interface to the Microsoft Windows implementation of the OpenGL specification. WGL is analogous to GLX , which is the X11 interface to OpenGL as well as Core OpenGL CGL , which is the Mac OS X interface to OpenGL. See also GLX the equivalent X11 interface to OpenGL Core OpenGL CGL the equivalent Mac OS X interface to OpenGL OpenGL OpenGL Utility Toolkit GLUT A higher level interface that hides the differences between WGL, GLX, etc. EGL OpenGL a similar cross platform interface between OpenGL ES or VG and the underlying native platform window system External links http msdn2.microsoft.com en us library ms673957.aspx WGL functions http www.cprogramming.com tutorial wgl wiggle functions.html tutorial http www.opengl.org resources faq technical mslinks.htm technical resources about Windows OpenGL implementation on OpenGL website Category 3D graphics software Category Application programming interfaces compu graphics stub pt WGL ...   more details



  1. Apple Graphics Library

    Apple Graphics Library or AGL is the Apple Inc. API for use of OpenGL 3D graphics within Carbon API Carbon windows. It is layered above Core OpenGL CGL . External links http developer.apple.com documentation GraphicsImaging Reference AGL OpenGL Reference reference.html AGL Framework Reference http developer.apple.com documentation GraphicsImaging Conceptual OpenGL MacProgGuide index.html OpenGL Programming Guide for Mac OS X compu graphics stub Category 3D scenegraph APIs Category Application programming interfaces Category Graphics standards ...   more details



  1. Chromium (computer graphics)

    About an OpenGL implementation other uses Chromium disambiguation confusing date July 2011 Chromium is an OpenGL implementation. Unlike other OpenGL implementations, Chromium does not render the OpenGL command stream to a raster image in order to display on screen. Instead, it manipulates, and moves the OpenGL command stream to other OpenGL implementations including even other Chromium implementations . Chromium provides an infrastructure in which modules, known as SPUs or Stream Processing Units, can be inserted. For each OpenGL command, a SPU can modify, discard, or forward it to the next SPU. Chromium supports a client server architecture. The last SPU in a node can choose to either pass it to another local OpenGL implementation, such as an ATI or nVidia graphics card, or send it over a network to one or more Chromium Servers. Uses include Providing OpenGL for multimachine, multimonitor displays. Chromium can be used to provide OpenGL for Xdmx displays. Moving an OpenGL stream from one machine to another. For example, an OpenGL application running in a Windows virtual machine , without 3D acceleration, can make use of full hardware 3D acceleration on a Linux host machine via the use of Chromium. Manipulating an OpenGL stream. Chromium can be used to make polygons an application renders transparent. Via stream manipulation, Chromium can make non stereoscopic applications stereoscopic. High performance, sort last configurations. Chromium can be used to split an OpenGL command stream, so that different machines can do different parts of the rendering work. This is like nVidia s Scalable Link Interface SLI but it supports multiple machines. External links http chromium.sourceforge.net doc index.html Official Documentation http chromium.sourceforge.net Official Homepage Category Graphics libraries Category 3D graphics software Category OpenGL ...   more details



  1. MiniGL

    Unreferenced date December 2009 The term MiniGL was applied to a wide range of incomplete OpenGL implementations provided by graphics card hardware companies including 3dfx , PowerVR and Rendition company Rendition in the late 1990s. They owe their genesis to the computer game Quake video game Quake . In 1996 id Software announced that the Rendition V rit was to be the only hardware 3D accelerator targeted by Quake . Partly because of the perceived hassle in supporting chipset specific application programming interface API s and partly because Quake s development heritage on high end workstations made such a thing easy. They also released a Microsoft Windows port of their OpenGL version of Quake , even though no consumer chipset had OpenGL support at the time. In response, 3dfx developed and quickly released the first MiniGL &mdash a quick implementation of the bare minimum amount of the OpenGL API that was required to run the OpenGL version of Quake . By obtaining a copy of the OpenGL Quake executable and a copy of the relevant MiniGL, 3dfx owners could easily modify their copies of Quake to play with full 3D acceleration, giving a smoother and better looking display than was possible with the Quake software renderer. After the success of the 3dfx original, several other manufacturers followed 3dfx in producing MiniGL drivers. At the time, the OpenGL API was almost universally agreed to be superior to the then new and immature Direct3D system from Microsoft , so following the arrival of the various MiniGLs, many programmers sought to use them in other programs as an easy way ... of OpenGL calls and parameters used by Quake and none of the MiniGL implementors had released lists ... use of OpenGL features by programmers and new releases of MiniGLs with slightly more functionality every ... now support complete OpenGL implementations, negating the need for any sort of MiniGL. See also MiniGLX Category Graphics libraries Category OpenGL Category Application programming interfaces ...   more details



  1. Pixel buffer

    Disputed date April 2011 Pixel buffer or pBuffer is an extension to OpenGL which allows to do off screen rendering. It expands upon Vertex Buffer Object Vertex Buffer Objects VBO in order to store not only vertex data but also pixel data into the buffer objects. The pBuffer has been deprecated and replaced by Framebuffer Object FBOs Framebuffer Objects . See also Framebuffer Object External links http www.songho.ca opengl gl pbo.html OpenGL Pixel Buffer Object PBO Category OpenGL compu prog stub ...   more details



  1. IRIS GL

    Infobox Software name IRIS GL screenshot caption developer Silicon Graphics latest release version latest release date August 2 , 199? operating system IRIX genre API license Various website http www.opengl.org opengl.org IRIS GL I ntegrated R aster I maging S ystem G raphics L ibrary was a proprietary graphics application programming interface API created by Silicon Graphics SGI for producing 2D and 3D computer graphics on their IRIX based IRIS graphical workstations. ref name seddon cite book title OpenGL Game Development page 43 chapter History of OpenGL author Seddon, Chris publisher Wordware year 2005 isbn 1556229895 url http books.google.co.uk books?id ahb5bqeLROAC&pg PA43&dq IRIS GL v onepage&q IRIS 20GL&f false ref Later SGI removed their proprietary code, reworked various system calls, and released IRIS GL as the industry standard OpenGL . External links http www.opengl.org Official OpenGL website http www.sgi.com products software opengl SGI s OpenGL website References reflist Category SGI graphics Category Graphics libraries Category 3D graphics software Category Application programming interfaces Category Video game development Category Graphics standards de IRIS GL pt IRIS GL ...   more details




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