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Encyclopedia results for Virtual world

Virtual world





Encyclopedia results for Virtual world

  1. Virtual world

    Cleanup date April 2010 A virtual world is an online community that takes the form of a computer simulation ... computer based form of virtual world. In the twentieth century, the cinematographer Morton Heilig ... ref http www.itleadership.org content virtual world A Virtual World ref Among the earliest ... is a virtual world with many players interacting in real time. ref Mitchell, Don. http research.microsoft.com ... interact within a virtual world. Some prototype virtual worlds were WorldsAway , a two dimensional ... a virtual world by CompuServe Cityspace , an educational networking and 3D computer graphics ... world. However, credit for the first online virtual world usually goes to Habitat video game ... cordis.europa.eu infowin acts ienm newsclips The Infowin Newsclips Archive for 1997 ref Virtual world concepts Most accepted definitions of virtual worlds require that it be persistent world persistent ... changes to the world should be preserved. ref http www.virtualworldsreview.com info whatis.shtml Virtual Worlds Review definition ref As defined by Mark W. Bell at Indiana University , a virtual world ... real time despite using the same calendar and time units to present game time. As virtual world is a fairly ... are also virtual worlds if the level editor world editors allow for open editing of the terrains ... between participants in a virtual world. While the designers have a great deal of control over ... the economic conditions of a virtual world. The economy arises as a result of the choices that players ... with the virtual world, along with the mechanics of trade and wealth acquisition, dictate .... The investment of real world resources time, membership fees, etc. in acquisition of wealth in a virtual economy may contribute to the real world value of virtual objects. ref name autogenerated1 Clarify ... that virtual property has no value and or that users of the virtual world have no legal claim to property therein. ref Sinrod, Eric J. http www.news.com Virtual world litigation for real 2010 1047 ...   more details



  1. There (virtual world)

    virtual world created by Will Harvey and Jeffrey Ventrella . Forterra Systems There Inc. was founded ... with many internet virtual world s such as Onverse , Second Life , Moove , Active Worlds ... T , virtual currency with real world value. Therebucks could be purchased directly from There, from ... transactions in There s economy were done using Therebucks, virtual currency with real world value ... World platforms Windows 2000 br Windows XP br Windows Vista br Windows 7 br Mac OS X Private Alpha ... space br Approx. another 500MB as disk cache for in world content br Internet Explorer XML supported ... platform for their virtual worlds which include Virtual Laguna Beach, The Virtual Hills, Virtual Pimp My Ride, Virtual Real World, Virtual Newport Harbor, Virtual VMAs Video Music Awards , Virtual Kaya, Virtual Rob and Big and Virtual Life of Ryan. Makena Technologies also has a partnership ... ThereConnect, allowing There.com members to showcase their in world profiles, skills, groups and upcoming ... client where users can communicate with other members avatars, whether or not they are signed into the virtual world. On March 9, 2010 at 11 59 PM Pacific Standard Time, There.com shut down its virtual world for the final time. The CEO of There, inc., has stated very clearly both privately and publicly ... providing a shared experience that allows people to interact in an online society . The virtual world offers a PG 13 environment with built in filters to block profanity and abusive users. Each new member entered the community by choosing a unique name and a male or female Avatar virtual ... in the world. Each object created underwent a rigorous submission procedure to ensure its accuracy ... site provided by Makena and in world classes were offered for the novice as well as experienced ... virtual pets. There was also access to special interest groups devoted to topics including ... a fixed presence and location in the world, There also featured porta zones , portable zones that could ...   more details



  1. Virtual world language learning

    for language learning. Many professional and research organisations support virtual world language learning ... , ref Molka Danielsen J. & Deutschmann M. eds. 2009 Learning and teaching in the virtual world of Second ... and cultures within the 3D virtual world. ref http www.slanguages.net home.php SLanguages ref Approaches to language education in virtual worlds Almost all virtual world educational projects envisage ... language schools offer a complete language learning environment through a virtual world, e.g. Languagelab.com ... outline developed for virtual world education in general. It sets out six possible ways to view ... learners explore a virtual world s locations and communities as fieldwork for class. Collaborating learners work together within a virtual world on collaborative tasks. Being learners explore themselves and their identity through their presence in a virtual world, such as through role play. Building learners construct objects within a virtual world. Championing learners promote real life causes through activities and presentations in a virtual world. Expressing learners represent activities within a virtual world to the outside world, through blogs, podcasts, presentations and videos. How ... task based language learning and Dogme language teaching Dogme are applied to virtual world ... has been commonly applied to virtual world language education. Task based language learning focuses ... a virtual world. Dogme language teaching Dogme language teaching is an approach that is essentially ... appears to be particularly relevant to virtual world language learning because of the social, immersive ... dogme20 work Avatar Languages Blog date 2009 03 15 accessdate 2009 06 22 ref WebQuests Virtual world ... on their research, part of which is within a virtual world. Language villages The concept of real life ... Technology will Allow High Quality Audio in a Virtual World , Technology Review , 10 April 2007 http ... Owning or renting land in a virtual world is necessary for educators who wish to create learning ...   more details



  1. JumpStart 3D Virtual World

    characters in JumpStart 3D Virtual World, but they are the most prominent ones. All of these characters ... are consistent. Frankie The mascot and main character of all the JumpStart 3D Virtual World ... from game to game, but he wears blue and has small buck teeth in all 3D Virtual World games ... Character Bios on the Official JumpStart Website DEFAULTSORT Jumpstart 3d Virtual World ... world according to this canon, essentially making him the leader. He likes to remain positive ... earlier games, he is very fond of listening and playing music. He also likes dancing in Virtual World games, and he is now good at brainteasers as well. Kisha Like Pierre, Kisha s species has ... with the natural world, always seeking out new information to learn. External links http ...   more details



  1. Federal Virtual World Challenge

    Multiple issues orphan February 2010 newsrelease March 2010 The Federal Virtual World Challenge is a competition ... who will create innovative and interactive training and analysis solutions in virtual world s. The criterion ... of training and analysis capability using games and virtual world is applicable as well ... to Provide an opportunity to explore possibilities for using virtual worlds that have not, and may ... needs Build public and inter Government organization awareness on work being conducted in virtual ... is training or analysis capability conducted wholly in a virtual environment . All directions ... current capabilities innovation Does it use the unique capabilities of virtual environments to engage ... virtual reality immersive training and analysis capabilities. This has ensured that our military is the best trained fighting force in the world. The development of simulation s has stretched training ... and Williams Wikinomics How Mass Collaboration Changes Everything 5 . Virtual Environments The significant technical and cultural changes described above are reflected in the availability of virtual ... capabilities of virtual worlds such as Second Life 6 . Virtual worlds are computer generated, persistent, 3 Dimensional spaces that allow a user to do things they may not be able to do in the real world through the manipulation of an Avatar computing avatar that represents them. Virtual worlds function .... The U.S. Army envisions that Virtual Environments will stretch the boundaries of traditional virtual simulator s small area, few objects, high detail and constructive simulations large area, many ... apply Virtual Environment VE technologies to real military operation s from logistics, to command ... 7 states that Virtual worlds like Second Life are on the leading edge of a new set of technological ... paced training program. Virtual worlds are well aligned to support various learning strategies ... statement, Because virtual worlds have the potential to impact education in so many different ways ...   more details



  1. Virtual XI World Tour

    infobox concert tour concert tour name Virtual XI World Tour image Pic000012.jpg image caption Iron Maiden during the Virtual XI World Tour image size 250px artist Iron Maiden album Virtual XI start date 22 April 1998 end date 12 December 1998 number of shows 97 16 Cancelled last tour The X Factour br 1995 96 this tour Virtual XI World Tour br 1998 next tour The Ed Hunter Tour br 1999 The Virtual XI Tour was a concert tour by the heavy metal music heavy metal band Iron Maiden from 22 April 1998 to 12 December 1998. As with their previous tour, several of the band s U.S. shows had to be cancelled after vocalist Blaze Bayley had issues with his voice, ref name Wall 322 cite book author Wall, Mick title Iron Maiden Run to the Hills, the Authorised Biography 3rd ed. publisher Sanctuary Publishing ... website http www.ironmaiden.com virtual xi world tour 1998.htmll Virtual XI World Tour Dates References Reflist IronMaiden Category Iron Maiden concert tours Category 1998 concert tours it Virtual XI World Tour fi Virtual XI Maailmankiertue sv Virtual XI World Tour ... and The Gamblers World Tour 22 April 1998 Norwich England The Oval P.H. font color blue Secret Concert ..., served as the intro. Futureal small from Virtual XI , 1998 small The Angel and the Gambler small from Virtual XI , 1998 small Man on the Edge small from The X Factor album The X Factor , 1995 small Lightning Strikes Twice small from Virtual XI , 1998 small Heaven Can Wait small from Somewhere in Time Iron Maiden album Somewhere in Time , 1986 small The Clansman small from Virtual XI , 1998 small When Two Worlds Collide small from Virtual XI , 1998 small Lord of the Flies song Lord of the Flies ... Fool small from Virtual XI , 1998 small Sign of the Cross small from The X Factor , 1995 small ... from Virtual XI , 1998 small were played at select venues. This was Iron Maiden s last tour to feature Afraid To Shoot Strangers , Fortunes Of War , or any Virtual XI songs aside from Futureal & The Clansman ...   more details



  1. Virtual World (novel)

    infobox Book See Wikipedia WikiProject Novels or Wikipedia WikiProject Books name Virtual World title orig translator author Chris Westwood author Chris Westwood cover artist David Wood country United Kingdom flagicon UK language English language English series genre Young adult fiction Young Adult publisher Viking Penguin release date 1996 media type Print Hardcover Hardback pages 182pp isbn ISBN 0 670 86287 8 Virtual World is the sixth Young adult fiction young adult novel by the English writer Chris Westwood author Chris Westwood . It was published in the UK 1996 and in the US 1997 by Viking Penguin . It was long listed for the Carnegie Medal in Literature Carnegie Award in 1997. ref http www.chris westwood.com aboutme Author biography ref Synopsis Silicon Sphere is the new game with everything dazzling super real graphics, atmospheric sounds... but it also has a secret. Those who play it, like games freak Jack North, become so absorbed that it is as if they are hidden inside the game. Stranger still, elements from Silicon Sphere are starting to reproduce themselves in the real world. Jack thinks he is imagining it until other players start to disappear. By the time he realizes that this is no game, it is too late to make his way back. Reviews Times Educational Supplement A powerful cyberspace novel that chillingly explores the manner in which players of computer games can become so absorbed by their digital adventures that it seems as if they are actually living in and interacting with the VDU landscape. This is a gripping and important book, written in the tradition of Aldous Huxley s Brave New World . References Reflist Chris Westwood Category 1996 novels Category Novels by Chris Westwood Category British young adult novels Category Children s science fiction novels child novel stub ...   more details



  1. World Wide Web Virtual Library

    nofootnotes date June 2010 The World Wide Web Virtual Library was the first index of content on the World Wide Web and still operates as a directory of e text s and information sources on the web. It was started by Tim Berners Lee , the creator of HTML and the World Wide Web itself, in 1991 at CERN in Geneva . Unlike commercial index sites, it is run by a loose confederation of volunteers, who compile pages of key links for particular areas in which they are expert. It is sometimes informally referred to as the WWWVL , the Virtual Library or just the VL . The individual indices, or virtual libraries live on hundreds of different servers around the world. A set of index pages linking these individual libraries is maintained at http vlib.org http vlib.org , in Geneva only a few kilometres from where the VL began life. A mirror of this index is kept at http vlib.org.uk East Anglia UK . A VL specific search engine has operated for some years and is now VLsearch located on its own server at http vlsearch.org vlsearch.org . The central affairs of the Virtual Library are co ordinated by an elected ... on behalf of the association. The World Wide Web Virtual Library participated in the Stop Online Piracy Act Protest actions SOPA protests on January 18, 2012. ref cite web title The WWW Virtual Library ... Virtual Library website was redesigned in 2005 and many old or dead individual Virtual Libraries were removed from the index. See also Virtual Library museums pages , the VL entry on museums References references External links http vlib.org The World Wide Web Virtual Library VL website http vlib.org.uk ... &date 2012 01 18 archivedate 2012 01 18 date January 18, 2012 ref History The Virtual Library ... to the pre association phase of the Virtual Library s development, and then served as its Secretary ... and screenshots, is maintained on the http vlib.org admin history Vlib site . The Virtual Library ... history of the History catalogue is also available. The Virtual Library was incorporated as an association ...   more details



  1. Virtual

    wikt virtual Virtual may refer to Virtual , a 2001 album by Romanian band Animal X band Animal X Virtual channel , a channel designation which differs from that of the actual radio channel or range of frequencies on which the signal travels Virtual function , a programming function or method whose behaviour can be overridden within an inheriting class by a function with the same signature Virtual reality , computer simulated environments that can simulate physical presence in reality Virtuality , the quality of having the attributes of something without sharing its real or imagined physical form See also Virtuality disambiguation disambig ...   more details



  1. Virtual On

    Confusing date July 2008 Deleted image removed Image Virtual On logo.jpg thumb 250px Title screen video games Title screen for Cyber Troopers Virtual On nihongo Cyber Troopers Virtual On Denn Senki B charon roughly Computer Fighting Machine Virtual On is a series of video games created by Sega ... . Unsourced image removed Image Virtual On controls.JPG thumb Virtual On garnered a strong cult following .... Games The games in the series are as follows. Cyber Troopers Virtual On Operation Moongate Cyber Troopers Virtual On Virtual On Operation Moongate Released between 1995 and 1996 for arcades, Sega ... , v3.3s Sega Saturn and v.3.3w Windows PC , among others. Cyber Troopers Virtual On Oratorio Tangram ... and Xbox 360 XBLA . Cyber Troopers Virtual On Force Released exclusively in Japanese arcades in 2001 ... 22, 2010. Cyber Troopers Virtual On Marz Released in Japan and the United States in 2003, exclusively ... Virtual On game to have a single player story mode, which follows on with the Virtual On universe ... Yen the Knight from the Virtual On series appeared in the Japanese, turn based strategy game Super ... or transcript in the English speaking community as of ever. Cyber Troopers Virtual On Counterpoint ... 28. absent lovers Cyber Troopers Virtual On Cyber Net Rhapsody Episode 14 . A more comedy oriented audio drama, Cyber Net Rhapsody Episode 14 focuses on a pair of Virtual On players who find themselves ... Virtual On features mech s called Virtuaroid s, or VRs, that are large robots the player controls ... Virtual On Virtual On Operation Moongate , the Virtual On s arcade machine is actually a remote operation device sent from the future in search of Virtual On Positive VO pilots. External links Official http virtual on.sega.jp Virtual ON series Official website ja icon General resources http www.occn.zaq.ne.jp vc Virtual Century A fan created database of Virtuaroid s and general storyline information, taken from Sega s official guidebooks. ja icon Virtual On series Franchises by Sega Category Video ...   more details



  1. Virtual finance

    Orphan date December 2009 Unreferenced auto yes date December 2009 Merge to virtual economy date April 2010 Virtual finance is a branch of game design theory which is concerned with monetary aspects of virtual world s, such as massively parallel multi user games. Like real finance, virtual finance is concerned with issues like inflation , money forgery and convertibility of virtual monies. See also Virtual economy DEFAULTSORT Virtual Finance Category Video game design Videogame gameplay stub ...   more details



  1. Virtual MTV

    Orphan date September 2008 Virtual MTV, more commonly known as vMTV, is a collection of virtual worlds under the MTV Networks umbrella. vMTV includes seven separate virtual worlds, each based on an MTV television show. Virtual Laguna Beach http www.3pointd.com 20070122 mtvs virtual hills pushes 3d social networking Virtual Hills http www.3pointd.com 20070122 mtvs virtual hills pushes 3d social networking Virtual Pimp My Ride Virtual Backstage Pass Virtual Skate Park Virtual America s Best Dance Crew In early 2008 , MTV partnered with Paramount Digital Entertainment and Los Angeles based developer FanRocket to launch the two companies VooZoo application in vMTV, allowing users to communicate via scenes and lines of dialogue from the Paramount Pictures Paramount movie library. ref name test http findarticles.com p articles mi m4PRN is 2008 April 3 ai n25124259 Paramount Digital Entertainment Extends VooZoo Into MTV Networks vMTV and Makena s There.com Virtual Worlds ref In early 2009 MTV planned to close down Virtual MTV on February 19, 2009. vMTV will be replaced by a Flash based virtual world http virtual.vmtv.com vMTV 2D which is currently in Alpha testing. References references DEFAULTSORT Virtual Mtv Category MTV Networks ...   more details



  1. Virtual observatory

    , ESA... National Virtual Observatory the USA s VO Virtual Observatory India Virtual Observatory, India the India s Virtual Observatory http vino.ir Iran Virtual Observatory the Iran s Virtual Observatory http www.vsto.org Virtual Solar Terrestrial Observatory http tw.rpi.edu Tetherless World Research ...Virtual observatory VO is a collection of interoperating data archive data archives and software tools which utilize the internet to form a scientific research environment in which astronomical research programs can be conducted. In much the same way as a real observatory consists of telescopes , each with a collection of unique astronomical instruments, the VO consists of a collection of data centre ... data collections in a user friendly manner. The IVOA International Virtual Observatory Alliance ... upon which the VO implementations are constructed. Examples AstroGrid the UK s Virtual Observatory ... 2010 20Octobre 202003, 2010h30 Talk on NEMO and theory in a virtual observatory Peter Teuben, Univ. of Maryland http www.interquanta.biz vos Virtual Observatories initiatives worldwide, State of the projects ... Reference List of VO sites http www.aras.am Armenian Virtual Observatory http aus vo.org Australian Virtual Observatory http www.g vo.org German Astrophysical Virtual Observatory http hvo.elte.hu en Hungarian Virtual Observatory http vino.ir Iran Virtual Observatory http vobs.astro.it Italian Virtual Observatory http jvo.nao.ac.jp Japanese Virtual Observatory http kvo.kao.re.kr Korean Virtual Observatory http www.inasan.rssi.ru eng rvo Russian Virtual Observatory http svo.cab.inta csic.es Spanish Virtual Observatory http www.astrogrid.org UK Virtual Observatory http www.us vo.org US National Virtual Observatory http www.france vo.org Virtual Observatory France http vo.iucaa.ernet.in voi Virtual Observatory, India http www.vsto.org Virtual Solar Terrestrial Observatory astronomy stub Category Virtual observatories de Virtuelles Observatorium es Observatorio virtual ...   more details



  1. Virtual cocoon

    The virtual cocoon is a proposed, in development virtual reality helmet that will allegedly stimulate all five of the human senses when it is finished. ref http www.dailymail.co.uk sciencetech article 1159206 The headset mimic senses make virtual world convincing real life.html Revealed The headset that will mimic all five senses and make the virtual world as convincing as real life , The Daily Mail , March 5, 2009 ref The helmet will include a high definition television screen, speakers, a wireless computer, a tube that releases chemicals for smell, another tube that releases chemicals for taste, a fan, and a heater. ref http www.nbcwashington.com news weird Virtual Reality Helmet Mimics All Five Senses.html Virtual Cocoon Mimics All Five Senses , NBC Washington, March 5, 2009 ref The helmet is being developed by researchers at five British universities. ref http www.foxnews.com story 0,2933,505178,00.html Virtual Cocoon Helmet Lets You Smell, Taste, Touch , Fox News, March 5, 2009 ref References reflist Category Virtual reality tech stub ...   more details



  1. Virtual artifact

    Real and Virtual Worlds. 6th ERCIM Workshop User Interfaces for All October 2000 Dmitry Sokolov, Dimitri Plemenos and Karim Tamine. Methods and data structures for virtual world exploration. The Visual ... in modern society. Virtual artifacts bear meanings and functions and since they are part of the world they affect real world events and people s lives. Virtual artifacts have certain similarities ... have a model in the real world, however, depending on the context, an abstract virtual artifact isn ... users. Purposes and uses of virtual artifacts In the field of archeology , real world artifacts ... e.g. a virtual world such as ones found in massively multiplayer online games they are created in. For example .... Real Money Trade of Virtual Assets New Strategies for Virtual World Operators. Proceedings of Future ... is the social networking game Habbo Hotel In Habbo world, users buy virtual products such as furniture ... for providing access to the game world, creating revenue to the creator of the world. Moreover, virtual ...A virtual artifact VA is an immaterial Object philosophy object that exists in the human mind or in a digital environment, for example the Internet , intranet , virtual reality , cyberspace , etc. ref ... and Virtual Artifacts. Educational Technology & Society 5 1 2002 Shahram Izadi, Mike Fraser, Steve Benford ... University Press, 2001. ref Background The term virtual artifact has been used in a variety of ways ... 2005 07 cory doctorow b.html virtual books that exist in digital environments. The concept behind the term is rapidly developing and expanding as new phenomena emerge in the virtual domain. History ..., events and entities in painting, photography and film. Moreover, virtual artifacts were ... enabled the creation of interactive virtual environments that were based on digital technologies and new methods of presentation. In digital environments, virtual artifacts became independent ... Steven R. Holtzman. Digital Mantras The Languages of Abstract and Virtual Worlds, p. 193 211. The MIT ...   more details



  1. Virtual art

    is not bounded by physics or improbabilities that he or she faces in the real world. Virtual ...Virtual art in terms of media art is art practice using virtual reality , augmented reality or mixed reality as a medium in a digital environment. ref http news.bbc.co.uk 1 hi technology 6938244.stm Mobile snaps reveal invisible art ref . Form It can be considered a post convergent art form, containing all previous media as subsets ref http portal.acm.org citation.cfm?id 1367975 ref . Since virtual art consist of virtual reality , augmented reality , or mixed reality , it can be seen in other aspects such as video games and movies. As virtual art covers such a wide array of mediums it is a catch all term for specific focuses within it. Unlike most art forms, with virtual art one can become a recognizable figure in the community with little to no experience. For example, a screen shot taken out of a video game with the help of the internet can go Viral video viral and quickly become a phenomenon. Virtual art in virtual worlds and entertainment Virtual art can be seen in worlds like Second Life , and Inworldz virtual environments in which anything is possible to the user, who is represented by an Avatar computing avatar . In the virtual world, the avatar s abilities ranges from ordinary walking to flying. The environment and scenery of such environments is similar to the real world ... able to live another virtual life. With the advancements in technology virtual art has transformed and evolved quickly from simple 8 bit representations to 3D models containing millions of polygons. Virtual ... producing virtual art Maurice Benayoun fr Geoff Bunn Geoff Bunn Brody Condon Char Davies Michael ... . http leonardo.info isast leobooks books grau.html Virtual Art From Illusion to Immersion MIT Press ... leonardo.info isast spec.projects virtualartbib.html Virtual Art and Artists Bibliography compiled by Frank Popper for Leonardo ISAST Category Virtual reality Category Art media art stub ...   more details



  1. Virtual gift

    Virtual gift may refer to A gift consisting a picture of an item, instead of the item itself, usually through the internet. e.g. Facebook features Gifts Facebook gifts and Little World Gifts. ref name LWG TechCrunch http eu.techcrunch.com 2009 11 26 little world gifts to bring virtual gifts to the iphone just in time for christmas Little World Gifts to bring virtual gifts to the iPhone just in time for Christmas TechCrunch, 26 Nov 2009 ref ref name LWG Next Web http thenextweb.com appetite 2009 11 25 world gifts brings virtual gifts iphone 3D virtual gifts come to the iPhone The Next Web, 25 Nov 2009 ref A gift consisting of an item in a virtual world. The item may have a digital social capital value, esthetic or functional value. The item may or may not be paired with an offline equivalent. An alternative giving alternative gift , a form of gift giving in which the giver makes a donation to a charitable organization in the recipient s name, rather than giving an item See also virtual good , non physical objects that are purchased for use in online communities or online games. References references disambiguation ...   more details



  1. Virtual tax

    Virtual tax is a proposed tax on internet gamers for items bought or traded solely within the virtual world Internet game worlds . ref http money.howstuffworks.com virtual tax.htm Does the IRS really want your World of Warcraft gold? , by Julia Layton, http money.howstuffworks.com howstuffworks.com ref ref http news.com.com Are 20virtual 20assets 20taxable 2100 1043 3 6027212.html Are virtual assets taxable? , by Daniel Terdiman , January 17, 2006, CNET News.com ref ref http taxprof.typepad.com taxprof blog 2004 12 virtual taxes t.html Virtual Taxes The Next Frontier in Virtual Property Rights in On Line Gaming? , December 6, 2004, TaxProf Blog ref The tax on a transaction would be considered as if it were a purchase or sale if real currency is involved or barter if not . Virtual property, on the death ... 10 15 us congress launchs probe into virtual economies US Congress launches probe into virtual economies , October 15, 2006, Adam Reuters, Reuters ref This tax might include items bought with virtual currency, virtual items traded for other virtual items, real items traded for virtual items, and real currency traded for virtual items. Examples Image In Game virtual tax.png thumb 250px right The online ... be able to hunt more monsters and deliver more equipment. Like the real world, the economy ... eBay , in order to protect virtual property and avoid legal action against them, has banned all sales from virtual sites. The only exception to the ban is Second Life which in the eyes of many, including eBay representatives, is not a game. Many of the major virtual world e.g. EverQuest II providers have also started their own virtual trading shops. Players will be able to trade virtual items ... ebay ban.htm title Why is eBay banning the sale of online game virtual assets? publisher How Stuff ... to issue virtual taxation report in August http www.financialdirector.co.uk accountancyagejobs news 2204761 ciot opens shop second life CIoT opens up shop in Second Life DEFAULTSORT Virtual Tax Category ...   more details



  1. Virtual collaboration

    Virtual collaboration originated with the advent of video conferencing technologies provided over the Internet . It involves two or more people working together to accomplish a task without the use of face to face interaction. Early examples of virtual collaboration include Audio Conferencing , Video Conferencing , Telepresence , 3D platforms or Computer mediated communication , and the more recent example of Mobile collaboration . With the advent of web 2.0 interactive capabilities virtual collaboration took on a much broader meaning, allowing for the full spectrum of activities and behaviors ... to stigmergy in living systems . Virtual collaboration allows many people to collaborate on many idea s, topics or projects in both synchronous and asynchronous time. The essence of Virtual Collaboration is sharing. By creating an environment to share idea s related to infinite topics, Virtual ... are melting away. Virtual collaboration enables flexibility, creativity and innovation ... century. Some of the most common uses of virtual collaboration include interactive meetings, virtual training, and onboarding new employees. Many educators use virtual collaboration in their course work. Life sciences companies are turning to virtual collaboration as a way to facilitate poster sessions with participants from around the world. ref http blog.protonmedia.com 2010 04 bio it world gives merck its best.html ref Many companies also utilize virtual collaboration technologies as a means ... in telecommuting and remote working has led more companies to seek virtual collaboration solutions ... of virtual collaboration. Wikipedia is itself a product of one branch of virtual collaboration, called Open Virtual Collaboration. Open virtual collaboration is based on the theories of living ... virtual collaboration allows persons with a connection to the internet to seek out participation from ... & Gamble were early commercial beneficiaries of the practice of open virtual collaboration. By accessing ...   more details



  1. Virtual zoo

    Image Virtual Zoo.jpg thumb right Virtual Zoo A virtual zoo is a new concept that uses the zoo model in a world Wide Web web format http www.waza.org virtualzoo index.php?main virtualzoo . Virtual zoos are basically websites that are created to simulate a visit to a zoo, and the visitors to these sites can view exhibit s about animals and their habaits. Many Zoos http www.alaskazoo.org tour.htm as well as schools http pioneerschooldistrict.org education staff staff.php?sectionid 146 have developed virtual zoos. For example, instead of actual animal s a virtual zoo will have article publishing articles and photos as exhibits. There are many virtual zoos that have been created most are small and unremarkable, while some have hundreds of exhibits. Many of these projects focus on photos of animal s or the sale of animal products. Some virtual zoos are strictly educational . Zoos on the web are good sources of animal information . History The first virtual zoo was created in 1994 by Ken Boschert , DVM. ref http netvet.wustl.edu e zoo.htm ref Boschert created his site as a way of informing people about animals and how to care for them. His site has been recognized by Education World and Web 100 . Purpose The validity of virtual zoos have met with some resistance. However, many view virtual ... surrounding the capture and keeping of wild animals. Virtual zoos can provide information and experience ... www.waza.org ethics index.php?main ethics WAZA World Association of Zoos and Aquariums Animal Welfare ... vision mission purpose Zoos Victoria Vision, Mission, Purpose Bot generated title ref Virtual Zoos ... zoo Educational Virtual Zoos Pioneer Virtual Zoo http pioneerschooldistrict.org education staff staff.php?sectionid 146 The Electronic Zoo http netvet.wustl.edu e zoo.htm Zoobooks Virtual Zoo http www.zoobooks.com newFrontPage animals virtualZoo petme.html The Virtual Zoo http library.thinkquest.org 11922 index.htm The Wild Ones http www.thewildones.org vzoo.html Mr. Crean s Virtual Zoo http ...   more details



  1. Virtual assistance

    date September 2011 Virtual assistants come from a variety of business backgrounds, but most have several years administrative experience earned in the real non virtual business world working in occupations ...Mergefrom Virtual assistant discuss Talk Virtual assistance Merge Virtual assistant to Virtual assistance ... assistant Virtual assistance or VA is the professional service of remote administrative office and other specialized support by a virtual assistant who works with customer clients in an ongoing, collaborative professional relationship. Job description Virtual assistants utilize today s technology to deliver their services and communicate with clients by working remotely. A virtual assistant s VA core practice and specialty is that of administration. Some virtual assistants diversify offering additional ... 2011 Services and companies A virtual assistance service is a larger company providing clients with a wide ... culture Virtual assistants were an integral part of the 2007 bestselling book The 4 Hour Workweek ... Rich Crown 2007 ref Ferriss claimed to have hired virtual assistants to check his email, pay his ... observer 2007 10 11 tim ferriss wants you to get a life accessdate 2008 03 21 ..if you have a virtual ... or temps Virtual assistants are business owners, not employees, who structure their own rates ..., they are bookkeepers or web development specialists who work from home a true virtual assistant ... by the staffing agency they work for, while their on site or virtual work and activities are managed, directed and supervised by the employer customer of the staffing agency. Controversy Virtual assistants and virtual assistance companies are at odds over how the term virtual assistance should be used. Citation needed date September 2011 Some Who date September 2011 claim that to qualify as a virtual assistant you must be a self employed independent contractor while virtual assistance companies claim that virtual assistance is defined by the remote, virtual working relationship with the client ...   more details



  1. OZ Virtual

    OZ Virtual was a 3D world viewer created by OZ Interactive that enabled real time collaboration communications ... www.digitalspace.com avatars book fullbook choz choz1.htm OZ Virtual Journey to the Dark Star ref . The viewer supported the Virtual Reality Modeling Language VRML 2.0 a standard for creating and experiencing virtual reality worlds on the Internet . It came with an Avatar computing avatar editor ... Avatar course Critiques OZ Oz1.html Critique of OZ Virtual ref ref http portal.acm.org ... panel designing avatars and the virtual worlds they live in ref , thus making it an instantaneous shared virtual space. Timeline The first version of the software was released in beta on July ... doc 1G1 18517723.html BusinessWire OZ announces beta release of OZ Virtual, multi user VRML software participants work and play socially as their own persona inside virtually any 3D world on the Internet ... BusinessWire OZ Interactive Announces Support for VRML 2.0. ref . OZ Virtual 2.0, released March 12, 1997, enabled editing of avatars, and embedding of various components of OZ Virtual onto web pages ... Announces OZ Virtual 2.0, Newest Version of Leading 3D Multi User Entertainment Browser for the Internet OZ Virtual 2.0 Allows Users To Create Avatars With Body Movements, Voice Chat, Lip Sync And Facial ... Communities On The Web. ref The OZ Virtual technology was spun off from OZ Interactive into a separate ... OZ Virtual was used to broadcast, in 3D using motion capture, a live concert co hosted by Intel and OZ ... Oz Interactive and Intel Bring Real World Party to 3D Internet Party to take place simultaneously in New York s hottest nightclub and in a multi user VRML model of it on the Internet ref . OZ Virtual 2.0 was used to create a 3D product showcase for Ericsson . OZ Virtual 2.0 was also used to create a 3D world composed of Cartoon Network characters for Time Warner ref http www.forbes.com 1998 11 ... . Atlantic Records used OZ Virtual to create a 3D site for its artists ref http books.google.com books ...   more details



  1. Virtual business

    A virtual business employs electronic means to transact business as opposed to a traditional brick and mortar business that relies on face to face transactions with physical documents and physical currency or credit. History Amazon.com was a virtual business pioneer. As an online bookstore, it delivered and brokered bookstore services without a physical retail store presence efficiently connecting ... options such as phone or fax. Along with connecting customers with physical products, virtual businesses ... have refined their offerings to include services such as a Virtual Assistant , in which the person ... or other technology. Physical virtual blending Most brick and mortar companies reduce costs and increase ... functions like marketing, operations management and new product development, Telecommuting Virtual worlds Some virtual businesses operate solely in a virtual world . Environments such as Second Life have enough economical activity to be viable for commerce and one can make a living from sales of virtual property, products and services to virtual customers in these virtual worlds. ref Tapscott ... 8 ref Virtual corporations In the USA groups of people can assemble online and enter into an agreement ... a traditional company. A virtual corporation S corp or Limited liability company LLC may be required ... magazine 20080701 a haven for virtual companies.html A haven for virtual companies , Inc.com, July 2008 ref ref cite web url http vermontvirtual.org Virtual Companies title Virtual Companies first David R. last Johnson work New York Law School ref ref http vermontvirtual.org Vermont Virtual Companies ... to the Formation of Virtual Corporations American Bar Association, 2009 discusses Vermont Virtual Company Formation ref Virtual enterprise A virtual enterprise is network of independent companies suppliers ... and dissolve once a common goal is achieved. A virtual enterprise is rarely associated with an independent legal corporation or brick and mortar identity of its own. References reflist DEFAULTSORT Virtual ...   more details



  1. Virtual currency

    world items, inventory and knowledge. ref name Virtual Money cite news url http www.wired.com magazine ... 10 tips for monetizing social traffic through virtual currency ref Virtual world currency An often confusing ... money.22 date June 2011 Virtual currency or in game currency depending on environment is used to purchase virtual goods within a variety of online communities which include social networking websites, virtual worlds and online game online gaming sites. ref name Cici Wirachmat1 http howtostartasocialnetwork.com 2009 12 07 virtual currencies and virtual goods definitions and revenue streams in social networks ref A key revenue driver within social media , virtual currencies are specific within each game and are used to purchase in game goods. Characters or Avatar computing avatar s in virtual worlds own things within the context of the virtual world and users will collect each games virtual currency to purchase land, supplies and various items used to enhance their status and add points. ref name Cici Wirachmat1 Some virtual currencies are Time based currency time based , relying upon measurement of in game achievements in order to accrue exchangeable points. The word virtual ... in game currencies that are backed by virtual goods. Business Virtual goods have been in popular ... www.nytimes.com 2009 11 07 technology internet 07virtual.html work The New York Times title Virtual ... http news.bbc.co.uk 2 hi technology 8320184.stm work BBC News title Sales of virtual goods boom in US date 22 October 2009 ref In the past, the United States had only devout gamers spending money on virtual .... ref name Cici Wirachmat2 Zynga reported that direct purchases of virtual currency and goods accounted ... Players of some massively multiplayer online games MMOG s spend real money on virtual currency to purchase ... in Zynga s FarmVille . ref name Cici Wirachmat2 ref name Cici Wirachmat3 Virtual currency systems ..., Frictionless and Almost Free date 22 February 2010 ref Ven is the first virtual currency to have ...   more details



  1. Virtual Intelligence

    The emergence of virtual world technologies has provided new applications of artificial intelligence AI technologies within these immersive environments. Many virtual worlds have options for persistent avatars that provide information, training, role playing, and social interactions. The immersion of virtual ... others. Some of the commercial virtual worlds are also taking this technology into new directions, including the high definition virtual world Blue Mars video game Blue Mars . Artificial Intelligence ... in which it operates. Examples of the use of Virtual Intelligence Cutlass Bomb Disposal Robot Northrop Grumman developed a virtual training opportunity because of the prohibitive real world ... Twin AI technologies. They used it for the Phoenix rover in the virtual world Second Life. Their MyCyber ... prezi.com bcjqn zkxvxh Virtual Intelligence , David Burden and Dave Fliesen, ModSim World Canada, June 2010 http openvce.net modsim Sun Tzu Virtual Intelligence demonstration , MODSIM World, October ... intelligence was done void of visual influences. With today s AI bots, virtual intelligence ... that affect the realism provided by Virtually Intelligent agents. Virtual Intelligence is the intersection of these 2 technologies Virtual Environments Immersive 3D spaces provide for collaboration, simulations, and role playing interactions for training. Many of these virtual environments are currently ... that portray AI becoming Self Aware and taking over the world without any conclusive evidence of such a thing being possible. The virtual environments provide non verbals and visual cues that can ... in technology, it s not just about does it work but also about how do we feel about it working. Virtual ... to learn advanced code, the virtual robot has no risk of damage, trainee safety hazards, or accessibility .... The virtual training provides participants with opportunities to access information, take part ... of Nursing Training Simulation Extreme Reality developed virtual training to test critical thinking ...   more details




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